Animation Lead on Wanderstop! She/Her & Transgenderrific! Past: Radial Games, Gaslamp Games



Every time I see a Fallen London story written by a contractor, I get genuinely really curious how failbetter onboards new writers to the setting. Like, assumably not every single writer they contract is intimately familiar with the universe already? (Maybe they are, I don't know how they pick people). But assuming not, how does that person go from complete newbie to pitching an interesting idea that feels entangled in a world in a reasonable development timeframe? Does FB just dump a lore bible on people? Is there a process of like, the contractor pitches a vague concept and then people suggest appropriate setting elements for it?

Maybe this is all far more mundane than I'm making it out to be but it's one of those things where FL players in particular have such high expectations for setting details and flavour to be absolutely EVERYWHERE, I imagine that has to involve some degree of directorial guidance. Playing in someone else's pool is a thing that everyone does in gamedev sooner or later but the deeper that pool gets the bigger demands on the onboarding process. I always wonder what that looks like internally.


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in reply to @MOOMANiBE's post:

all of these FL posts are tempting me to dive back into that pool after so many years. I played this a lot when it was new and then never again for many years, it would be rad to see how it's changed in the intervening time