Animation Lead on Wanderstop! She/Her & Transgenderrific! Past: Radial Games, Gaslamp Games



the announcement of slay the spire 2 is kinda fascinating to me because like... everyone has built SO aggressively on the foundation they laid down for the last 5-7 years and I can't help but wonder... do they have a plan for What if People Don't Need More Slay the Spire? Are they designing around the assumption many people are already saturated with the genre? This is truly the classic problem with being the Returning Indie King, the risk of being too conservative with a years-later sequel and making something that's no longer relevant, that's been iterated past a hundred times over. We've seen it before with a number of '10s indie successes coming back for more only to find that the 'more' has left them behind.

It'll be interesting to see how things pan out this time.


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in reply to @MOOMANiBE's post:

for me, i'm interested because no other deckbuilder roguelike has come anywhere close to hitting the spot STS did in the first place. I'm excited for "more STS" on that basis alone

people have built aggressively on the foundation but i think the games built on the foundation mostly don't understand it

as a comparison in board gaming for a few years after dominion came out everyone was making deckbuilers there but close to 20 years on nobody is really making deckbuilders but dominion is still making expansions

From what I remember, the game had a huge data driven playtest period. So one of the strengths was how well balanced the mechanics were, with there not being too many "always take this, it's so busted" or "never take this it's garbage" cards/relics.

So even if it winds up retreading ground a bunch of other games have covered in the meantime, it might be able to stand out if it's got that same level of mechanical polish that not every game has.

when sts came out, its only competition was dream quest. now it has to fight the likes of balatro. gonna be interesting to see if the people even give a shit about more deckbuilding in an era where "if it's indie it's a roguelike with deckbuilding elements" is a valid joke.