Animation Lead on Wanderstop! She/Her & Transgenderrific! Past: Radial Games, Gaslamp Games



okay now that my frenzy of crossposting to literally every social site i have an account on is over, I can come back here and be Relatively Normal

god, ngl, I'm very excited to write some posts about the animation tech I've done for Wanderstop. For years I was the only animator, so I put in a lot of things in attempts to punch above my weight and save myself the kind of work that would make it impossible to get things done in a reasonable amount of time. (We eventually still hired up to 4 total animators to ship the game this year but that's another story)

I'm really interested in writing some gamedev oriented posts about the animation tricks I set up for some of those purposes; for example, towards the end of the trailer, you see Alta running while holding some tea. There's actually not a "run with tea" anim in the game, I have a system set up so that when someone is holding tea, their arm IK targets a pose location I specify and then the hand bobs dynamically based on the movement of the character's hips. So it looks natural basically no-matter what they're doing. These kinds of little tricks make it a LOT easier to add characters to the game without a huge asset load on the anim team. Going into detail on stuff like that! with unreal blueprint examples, probably. It'll be fun.


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in reply to @MOOMANiBE's post:

lmao it truly is a small world! and like elster, we just keep our promise 🙏

massive congrats again tho, it is astonishing an achievement, i wish you all the best forward! and i'll keep checking the site in case y'all need another writer or narrative designer!