Animation Lead on Wanderstop! She/Her & Transgenderrific! Past: Radial Games, Gaslamp Games



MOOMANiBE
@MOOMANiBE

When I joined the Wanderstop team in 2019, the game was being made by a very small team. In terms of full time employees, I think I was #6. My job would be to rig, animate, and implement the animations of every character in the game. Eventually, years later, the animation team would grow to as many as four simultaneous people. But I didn't know that at the time - I simply knew that, like many previous projects, there was a lot of work to do and just one Me.

For this reason, my initial priority was on finding shortcuts. There's only one way you animate an ambitious, high-detail game like this as a single animator, and that's by finding ways to save yourself from having to do absolutely everything by hand. For this reason, I spent a lot of early Wanderstop dev setting up animation tech to automatically deal with a bunch of situations.

Let's explore some examples below the cut!


stevejmar
@stevejmar

I set up a simple system here where anyone - a designer, the game director, a prop modeler - could go in and simply specify where on the item attaches to the character's palm, and a "grip style" chosen from one of about 12 basic poses that account for most ways a normal person could hold an item at their side.

its true! me - a lowly game designer without a lick of animation knowledge - was able to implement grips on a bunch of items throughout the game. Aura built a really excellent system : )


MOOMANiBE
@MOOMANiBE

(unrelated gif of a time when I was in the middle of implementing item grabbing and horrible things happened)


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in reply to @MOOMANiBE's post:

As a person who would like to make a real full game one day,
I still haven't quite internalised how important it is to have smart solutions like this instead of banging my head against the wall, doing everything by hand.

ESPECIALLY in my case where I'd probably be doing most of the game making stuff by myself.

Oh heck I completely missed this post! What a delightful writeup! Thank you also for all the examples and gifs! It's always fascinating reading about all the things that can be automated and all the things that can go wrong...