Animation Lead on Wanderstop! She/Her & Transgenderrific! Past: Radial Games, Gaslamp Games



zandravandra
@zandravandra

and while it's definitely the fromsoft game I like the most so far, this sentence structure indicates I'm gonna bring up a negative point next: there's just too goddamn much sometimes (and I don't mean in terms of like, places to explore)

though to be fair, by the time I get to the next-to-last area, I'm kinda done. I'm not exploring as much as before, I just want to get to the end already. the original Bioshock reached that point right at The Big Reveal and wow I was just completely checked out while I trudged through the last two levels. I guess that's kind of the idea with Elden Ring since it's so big you're not meant to do everything, but still

anyway imo my personal Too Much pain point is: the bosses

I'm actually Engaging With The Mechanics now instead of doing what I did in my previous runs and calling in the skeleton boys to keep the boss occupied while I grease up my Darryl Sword with Toxic For Girls. I'm making an effort! I'm learning the fights! I'm messing around with a fun build (a dex/magic cosplay of Sleeves from Her Majesty The Prince) and a lot of the time it's really fun! I feel super accomplished now that I can run into a crucible knight or a leonine misbegotten and know I can take them without breaking a sweat

but fromsoft, were you serious with some of these milestone bosses? I love learning a fight like the next sicko but at some point I just get supremely tired of having to start over yet again because the boss unleashes New Move #17 that murders me for the cardinal sin of not having memorized it beforehand. I get it!! bosses cool!! big fights you learn? neat! but god fucking dammit there's only so much I can keep in my head at one time! how many different situational attacks can one mounted asshole have?? there's a snarky voice in the back of my head, the mouthpiece for a nonexistent peanut gallery, that snickers and says "greed" every time I overcommit but 99% of the time I'm not being greedy, my brain was so full trying to remember all the other attacks that I legit forgot how to deal with this one. for fuck's sake, I want to like this! give me a fighting chance here!

anyway excited for the DLC, can't wait to get to it once I come back from Loretta University


MOOMANiBE
@MOOMANiBE

Zandra's tags on the above post brought to you by her watching me beat Commander Niall on my 2nd try, having never seen him before, by spamming blood slash and the raya lucaria knights summon

Blood slash; it's Just Broken(TM)


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in reply to @zandravandra's post:

dlc good and hope it is enjoyable! i have been doing a similar thing where i'm forcing myself to learn fights thoroughly with the power of short-ranged weapons and compelling myself to parry any boss that is parryable, and yeah it's rough

I had a pretty lukewarm opinion on Elden Ring when it came out until someone asked "what was your favorite boss?" I didn't have an answer, so the stakes were lowered to "what was a single boss you actually enjoyed?"

Game came out 2 years ago, still don't have an answer

That's similar to the moment that broke me from the Soulsborne formula when I tried Dark Souls all those years ago. Dozens of hours and I stopped because I could not think of anything I enjoyed enough to play the game to an ending.

You know! Despite how revelatory a moment it was for me, I didn't think to apply it to the previous games. And you're right, it fits as a quick metric

  • DS3 has so many fights I love enough to play the game a few times to see how different builds handle them.
  • Demon's Souls has far less encounters, but all the more iconic.

Dark Souls 1 is a game that exists. Just like Elden Ring.

in reply to @MOOMANiBE's post:

I always found bosses the most painful part of my beloved Armored Core games, and I think you're dead-on with this element of their design ethos: it's amazingly binary, love or hate it, and it's so binary because it tends to grind you down if you aren't loving it.