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folly
@folly

this morning before I awoke i was designing a game — receiving a game, a premonition, a thought. after certain checkmates, the songbird said, is a yuri of absence.

the kings must eliminate each other; ignore the rule that kings cannot come adjacent to one another and where the game normally ends, but keep any others from original chess. the board is smaller, intimate, and on its axis. black's goal is to have the black king eliminate the white king, or the white king eliminate the black king. red's goal is to stop this by forcing any king into checkmate by a non-king piece. pawns can move forward along the former rank or file "outward", and capture along the former diagonal. bishops move as always, though it feels more straightforward on this axis. knights follow their normal rules. white to move

edit: yuri chess is now available on itch, including a way to play online!


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in reply to @folly's post:

Fascinating! This was brought up by one of the playtesters this morning; I think the similarities are interesting but largely superficial. While both games feature three players and a chesslike origin, the gameplay, point of the game, and scale are I think thoroughly different.

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