Mari-chan

romantic skulls

  • she/they

classic doom speedrunner, video game movement enthusiast, occasional writer

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https://pleasepraise.me/marigold


Mari-chan
@Mari-chan

played my first custom Quake mapset today and it was this, by Matthias Worch.

Honestly not really much to say other than it was okay. It was my first experience with custom Quake stuff at all, and the first time I've played Quake for more than five minutes since.... probably 2018. It's been a bit rough getting used to Quake movement again, since I've mostly been playing Doom as my id game during that time (though I also play Xonotic).

Very much so open to suggestions and stuff (already aware of Arcane Dimensions), this was just something I plucked out of the stuff included in the Nightdive re-release.

photo:


Mari-chan
@Mari-chan

bonus content: love websites that still have old smarmy replies/comments/reviews from over a decade ago 1


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in reply to @Mari-chan's post:

hello i would highly recommend single big and good map a verdant dawn, optionally played in the latest version of copper mod which i tend to universally prefer for all vanilla stuff.

for big chunky packs, coppertone summer jam 2 and the brutalist jam are riddled with delightful treats. in both of those packs radiatoryang's contributions are highlights for me.

also people easing into what quake 1 is now in general should imho take a once-over of this highly informative writeup! my personal preference currently is ironwail for everything but arcane dimensions, and quakespasm-spiked for arcane dimensions, for particle reasons. i only keep the nightdive remaster installed so i know when they add new horde maps so i can copy them over to play in ironwail.

edit: having read your other recent posts i worry that last paragraph is presumptuous/condescending? i am not trying to like talk down about fps credentials or anything, just the source port situation with quake seems way less cut and dry to me than with doom and has shifted in the past couple years a bit so i was just trying to be informative

I don't think you were being condescending, no worries. The last time I played Quake it was pretty clear and cut that Quakespasm was The Port to use, this time I ended up consulting some friends before I actually played anything and ended up settling on Ironwail, after trying it and vkquake. Not a huge fan of the way the Kex port felt when I tried it.

Might I ask what the proper process would be for running copper and copper with other stuff? I'm pretty comfortable with doing Doom stuff through the command line, but I'm pretty unfamiliar with Quake's command line arguments and stuff, I've just been launching stuff through Ironwail's Mods menu and using the map command in the console when necessary.

Thank you for the suggestions, I knew about the coppertone summer jam already! I'll be playing these for sure. :)

oh i tend to just put vanilla maps in the copper mod directory and then yeah mods menu and map command. quake gameplay mods can't be mixed without recompiling iirc so like anything that's just maps i'd run with copper, and anything that has a progs.dat and its own folder i simply Do Not Touch.

the only time i've needed command line with quake is when a map pack thing requires quoth, because then you gotta load it with "-quoth -game foldername" to also load the quoth props and enemies. warp spasm, which mxselfdestruct recommended above, is a quoth thing, and would need this. (i found it too tough for my comfort zone but very pretty and atmospheric.)