Marvellyous

Illustrator and local goblin

  • She/They

OhJoySexToy
@OhJoySexToy

https://www.ohjoysextoy.com/hello-me-ripley-lacross

On the two year anniversary of starting testosterone treatment, Ripley reflects back on how far they have come, both physically and mentally. "I finally spoke, stood, and walked like... Me."

Be our Friend With Benefits on Patreon for exclusive comics and posts that aren’t available publicly! Your support directly pays the artists we commission to create these original comics just for our site.
https://www.patreon.com/OhJoySexToy



ComfyBasilisk
@ComfyBasilisk

"I don't know. It's like all the challenge is missing," says John Dipshit, a game design youtuber. "The random encounters are all just tedious roadblocks to me, since none of them compare to that previous boss," he continues, apparently unable to fathom a world where beating his head into something forever is the wrong approach to making something enjoyable. "What was up with that, anyway? Talk about an out-of-nowhere power spike."
At press time, John was working on the script for his next video, extrapolating his experience into an essay on how this is a failure of game design endemic to the JRPG genre and how the developers should take more lessons from Super Mario Bros. stage 1-1.



gamedeveloper
@gamedeveloper

Land Above Sea Below is a puzzle game about building up islands above a rising tide. Players need to carefully place various tiles to keep their island above water, all while steadily building a beautiful waterside place that defies the tides that aim to constantly drag it down.

Game Developer sat down with Péter Takács, co-founder of Glasscannon Studio, to talk about how the striking look of fall by the seaside inspired the game’s creation, the thoughts that went into creating a tile system that was striking as well as useful for knowing gameplay information, and how the game was carefully designed around the capabilities of the studio to ensure it was something they could deliver.

Read the interview over at Game Developer.



MayaGay
@MayaGay

The worst thing you can be on the internet is an abusive troll. But the second worst thing you can be is a hack. Practices associated with hackery include cheap shots, indifference to facts, mischaracterizations, ungenerous reading of interlocutors, smarminess, and lazy adoption of prevailing narratives without evidentiary support. Don't be a hack. Perhaps more importantly: if you're a publisher, don't publish hacks. Nobody is forcing you to do it.

Found this blogpost by David Schraub that I found to be worthwhile. Good to reground yourself sometimes in the wild and wooly world of the internet, it's easy to turn into somebody you don't want to be when you are given permission to do so.

Be generous when reading others. Precision can be hard on social media platforms. Try to be precise in your own work. When you inevitably fail (and you will), you'll be grateful when others are generous while reading you.