for fun last night, i decided to experiment with a thought i'd had this last week: NES-palette sonic characters using layered sprites for extra colors, a la the NES mega man games. i put a lot more thought into this than was wholly necessary; i'll put that all below a readmore.
the important things to note here are the NES only allocates room for 4 sprite palettes, all of which are 3 colors + a color slot hardcoded to be transparent, and the NES constructs objects out of 8x8 or 8x16 sprites. as an example: sonic's base layer, using a sprite palette of blue & red & white, could be made up of 6 8x8 sprites or 2 8x8 sprites and 2 8x16 sprites, with the latter being more optimal. his second layer, using a sprite palette all the second layers use of brown & tan & white, is a single 8x16 sprite.
as per my agenda, amy here is another attempt to make her design work without clothes, since the way only girls are required to wear clothes in the sonic universe has always bugged me as outdated and sexist. i think i did ok here, but obviously a ton of her visual identity gets lost when you nix her blouse and skirt, both in palette and in silhouette. i'm at least very happy with how her head came out!
further info and general blabbing below:
Hi OP I hope you don't mind but I saw how cute that Tails was and felt inspired to put him on a rubik's cube mosaic. Thank you.
WOW!!! i'm happy my lil tails inspired you so :>
