Masakuni

The little blue dragon!

  • he/him

(34/M) Little blue dragon whelp, wearer of many hats, enjoyer of things including but not limited to video games, goth music, sports, art, adorable things, cartoons and anime and other shows, etc.


eniko
@eniko

wrote a little scripting language for Kitsune Tails (think gay furry weeb mario with fox girls) to move tile layers around like in SMW. this script creates the crusher in the gif:

down 3 1.5 circ in
shake 3 1.5
pause 0.5
up 3 3 sine inout
pause 1

you can just write the script straight in a Tiled Map Editor property so it should be nice to play around with for modders. this is the current syntax but i'm thinking of adding more complexity (different functions, and external triggers that can start a function) so that it can be used for all sorts of stuff:



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in reply to @eniko's post:

in reply to @eniko's post:

I love the syntactic simplicity of RPN and stack machines, but they're really hard to read. So I keep thinking about just parsing them right-to-left to "fix" that. Which would work great here :-)

I can't figure out if I'm just trolling language designers, or if this is actually a genius idea. Bit of both maybe?