Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November.
It’s gone from having INCREDIBLY simple just pay for a yearly software licence to that, plus a very complicated sliding scale payment based on installs. Installs. Not sales or revenue but installs.
Just wait till next year when some game developer accidentally annoys their community with a “bad update” or something and their haters mass install, run delete thousands of times to rack up a massive invoice. This is so stupid. I’m done
i would not be surprised in the least if there comes into existence a tool that simply hits unity.com/install-tracker?gameid=420691 over and over without having to go through the whole trouble of installing and uninstalling.
what i'm saying is it's time to bring back distributed denial-of-service attacks.
1: this is not how it works. this is an example. thank's.

