Let Unity’s latest ride down the hall on a banana peel be the moment you realize you don’t need a big-ass game engine to make 2D games, whether it costs money or not.

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Let Unity’s latest ride down the hall on a banana peel be the moment you realize you don’t need a big-ass game engine to make 2D games, whether it costs money or not.
I think Unity's foremost strength was the infamous simplicity of making 3D games, and the amount of "battle-tested" and maintained 2D solutions available out there vastly outnumbers the usable and easily accessible for an enthusiast off-the-shelf 3D solutions
SDL3(D) engine when