Masakuni

The little blue dragon!

  • he/him

(34/M) Little blue dragon whelp, wearer of many hats, enjoyer of things including but not limited to video games, goth music, sports, art, adorable things, cartoons and anime and other shows, etc.


mcc
@mcc

I am required to inform you that on Sept. 29 at 8 AM PDT Analogue is going to be selling a see-through plastic limited edition of their FPGA-based multi-emulator "game preservation" handheld. They will probably sell out almost immediately and you might not even be able to get one.

I've had one of these for about a month, I'm very happy with it, it has actually more limited capabilities than whatever the cheapest Ambernic multi-emulator handheld you can find on Amazon right now is but will generally give you less trouble, especially if you get the Dock and are doing stuff like using bluetooth gamepads. Core setup is kind of irritating the first time you do it but easy after that, there are a bunch of community tools. Most Mister cores seem to be getting ported over, and the device seems to be powerful enough to go about halfway through the 32-bit era. It also has very good official cores from Analogue, with special features that the third-party cores can't yet do like LCD matrix emulation, but those only work with physical cartridges (it supports GB, GBC, and GBA and there's a adapter kit for some other formats). I'm mostly enjoying it as a way to get into FPGA development without having to solder.


sirocyl
@sirocyl

@ analogue
"limited edition" "highly limited quantities" Fuck You

Get off the FOMO milking bandwagon, you NFT wannabes. Just Make The Things At Scale

The tooling's fucking there, the process is proven.


You must log in to comment.

in reply to @mcc's post:

The dev kits are from their own separate run (that's the point, the only difference is the back plate is cut differently for easy JTAG access). You can't just customize another unit as a devkit. However the devkit is not strictly necessary for development, you can just upload your cores via USB.

One thing that frustrates me, there's actually two parts to the devkit. One is the modified unit that lets you attach a JTAG programmer (again you don't need this, but if you buy the external JTAG programmer, it allows faster flashing and also enables certain types of debugging) without unscrewing. The other is this thing they call a "developer key" which is basically a fake Game Boy cartridge with a USB serial port, button and LED on it. This is potentially more useful than the special Pocket unit, but you can only get one packaged with the special devkit Pocket, which is surely harder to manufacture. I wish they'd just sell the developer key by itself.

in reply to @sirocyl's post:

Without making any comment on the moral worth of Analogue's management, I think you've got an incorrect notion of the amount of supply/capacity Analogue has available. At this exact moment the Pocket, the regular pocket, is sold out, and has been since before even the "limited edition" glow in the dark run.

As an outside observer, Analogue seems pretty clearly to me to still be badly supply constrained. Given that there were no Pockets shipping all year until August, then an entire year's worth of orders all shipped rapidly over the course of August, and then the regular Pocket became unavailable again after which there was one limited run of the glowy ones and one limited run of the clear ones— the evidence seems to imply they are only able to make these devices in bursts or in low numbers, and after fulfilling 2023 orders they decided to do two runs with unusual plastic before returning to servicing normal orders. If the low runs of the unusual plastic or the unavailability of the normal units were, either of these things, an attempt to gouge people rather than a sign that their manufacturing capacity is actually limited, my assumption is that they would be charging more than they are for these limited runs. The limited edition Pockets only cost $30 more. If Analogue had the ability to make as many Pockets as they wanted and were using scarcity to extract cash, then they could make much more money by simply making enough regular Pockets to satisfy all demand than they could by charging a little bit more for a run with a different plastic.

actually, that's all a fair assessment all things considered. I really hadn't seen that it isn't a continuous mass production operation like so many "super gaming handheld 2023!" type products had been, and given the scales, it's probably right on ball that they're batching the limited editions in exactly the same way as the standard ones. I'd figured they were more readily available, because everyone I know in particular, who wanted one and had the money for one, has one.

(also I was fighting a major headache that day, and that fucks with my mood completely, so I'm probably just being too bitter about it.)