Masakuni

The little blue dragon!

  • he/him

(34/M) Little blue dragon whelp, wearer of many hats, enjoyer of things including but not limited to video games, goth music, sports, art, adorable things, cartoons and anime and other shows, etc.


eniko
@eniko

wrote a little scripting language for Kitsune Tails (think gay furry weeb mario with fox girls) to move tile layers around like in SMW. this script creates the crusher in the gif:

down 3 1.5 circ in
shake 3 1.5
pause 0.5
up 3 3 sine inout
pause 1

you can just write the script straight in a Tiled Map Editor property so it should be nice to play around with for modders. this is the current syntax but i'm thinking of adding more complexity (different functions, and external triggers that can start a function) so that it can be used for all sorts of stuff:




xenogears
@xenogears

this is the N64 bio sensor. you plug the cart into your controller, and clip the other end onto your ear. this tracks your heartrate and sends the information to whatever game you're playing with it

whatever game you're playing with it, by the way, is a fully-english japanese exclusive called Tetris 64. there isn't another game the nintendo 64 bio sensor works with. it was designed for, and packaged with, Tetris 64



crappyblue
@crappyblue

for fun last night, i decided to experiment with a thought i'd had this last week: NES-palette sonic characters using layered sprites for extra colors, a la the NES mega man games. i put a lot more thought into this than was wholly necessary; i'll put that all below a readmore.

the important things to note here are the NES only allocates room for 4 sprite palettes, all of which are 3 colors + a color slot hardcoded to be transparent, and the NES constructs objects out of 8x8 or 8x16 sprites. as an example: sonic's base layer, using a sprite palette of blue & red & white, could be made up of 6 8x8 sprites or 2 8x8 sprites and 2 8x16 sprites, with the latter being more optimal. his second layer, using a sprite palette all the second layers use of brown & tan & white, is a single 8x16 sprite.

as per my agenda, amy here is another attempt to make her design work without clothes, since the way only girls are required to wear clothes in the sonic universe has always bugged me as outdated and sexist. i think i did ok here, but obviously a ton of her visual identity gets lost when you nix her blouse and skirt, both in palette and in silhouette. i'm at least very happy with how her head came out!

further info and general blabbing below:


kissesfingers
@kissesfingers

Hi OP I hope you don't mind but I saw how cute that Tails was and felt inspired to put him on a rubik's cube mosaic. Thank you.


crappyblue
@crappyblue

WOW!!! i'm happy my lil tails inspired you so :>



daily-knowledge
@daily-knowledge

this post was written by my friend nanodrive 🙂 (you can find her on "youtube")

daily knowledge: in late 1998, bungie released myth II. however, it shipped with a game breaking bug, where if you installed the game to anywhere on your hard drive except the default directory, it would uninstall everything recursively on your boot drive since the uninstaller for the original game was hardcoded to only uninstall from the data directory, while the sequel's uninstaller was modified to uninstall from the applications folder as well, hence the reason for the bug. in order to counter this bungie ordered a recall on all the CDs for the game, and as a result they eliminated most of the profits they made from the game.


doodlemancy
@doodlemancy

WOW. went and read more about this on Wikipedia and found this quote

The team essentially had two choices. On the one hand, they could say nothing, and quietly fix the bug in a patch that would be immediately made available for download on their website. In favor of this course of action, it was argued that installing a game to the root directory of a hard drive was an unusual thing to do, something there was little chance of anyone repeating, and so it was unlikely anyone would ever encounter the bug. The other option was to publicly announce the problem and recall the game. This is what they did. According to Jones:

"The thing that made the decision easy was that if we were to ship the game anyway and try to fix the problem later, some people were gonna get screwed. And that was wrong. It might not have been very many people - maybe one or two. But it would have bothered us the rest of our lives. Maybe not - maybe just two years. We'd be sitting around today: "Damn, wonder when the next person's gonna call?" It was so clear that there was one decision that led down the road of eternal damnation. The other was to spend a lot of money and do the right thing - and never make the same mistake again."

imagine any big software/game company acting with this kind of conscience now!! here in the Fuck You Age, microsoft or whoever will just force a shutdown/update on you and if you lose anything important or your device doesn't work afterward they're just like "oops. well, sucks to be you"

imagine "some people are gonna get screwed" being enough to sway a decision like this. damn. wow