Matytoonist

Bnnuy brainrot(?

19yo argentinian cis guy
Things i like range from art, to software, to DIY electronics, and whatever current project im having

big button that reads "powered by linux" featuring Xenia's left eye from the original drawing om the left
button that reads "bunny browser" parodying the netscape logo with a rabbit siluette


Dvorakir
@Dvorakir
a T-posing floragato in blender

was working on a macro scene today when blender would crash with an EXCEPTION_ACCESS_VIOLATION whenever I tried to render the scene.
"odd" I thought, because the scene worked just fine with viewport rendering.
the crash log stack trace gave a clue to where the issue was:

Stack trace:
blender.exe         :0x00007FF76C89A770  BKE_mesh_face_offsets_ensure_alloc
blender.exe         :0x00007FF76C89BC20  BKE_mesh_new_nomain
blender.exe         :0x00007FF76D7EB300  blender::geometry::execute_realize_mesh_tasks
blender.exe         :0x00007FF76D7F1290  blender::geometry::realize_instances
blender.exe         :0x00007FF76F143BE0  blender::nodes::node_geo_realize_instances_cc::node_geo_exec
blender.exe         :0x00007FF76CF41B10  blender::nodes::LazyFunctionForGeometryNode::execute_impl
[...]

ah yes, Realize Instances
some of the nodegraphs in the scene definitely use that node somewhere, so I started troubleshooting: disabling and deleting individual collections until the crash no longer occurred on render.


StrawberryDaquiri
@StrawberryDaquiri
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