MegaMasterX

ABC - Always Be Creating

  • He/Him

Created the N1 Grand Prix MMBN community.

Plays VSAV, Guilty Gear: Strive, UNI2.

ADHD Wielder.


Software Engineer making video games with Lost Boys Interactive.

Worked on WWE2K23 and WWE2K24.



From the 1900's, apparently.

This user makes video games?!


GitHub (I'm so sorry)
github.com/MegaMasterX
N1 Grand Prix MMBN Community
discord.n1gp.net/

It's time! Here's the Demo for v2 of FORGE. Additionally, you can play the old Version 1 of FORGE (for better... or W O R S E) if you want. You can go further in v1 and there's more content, but it also has a lot more time in it. Remember that v2 is a complete ground-up rewrite of FORGE!

Re-FORGE (v2): https://1drv.ms/f/s!AlnkPup_z_U0gY6WA4Z3pAkATC_yz-0?e=IVIh9Q
v1: https://1drv.ms/f/s!AlnkPup_z_U0gYa3OqdI5HbVmkjVZoc?e=ryzlNd

E is interact.
Space is to use your equipped tool.
Alt f4 closes the game.

Patch Notes after the jump if that's your jam. Give it a shot!

(Also if you encounter bugs, please let me know. Any steps taken to duplicate your bug would help a lot.)


FORGE v2.0.0γ

New Features

  • The FORGE UI has received a brand-new facelift! New consistent UI elements have been added and core elements now have consistent styling.
  • The Quest System has been completely revised, including quest tracking.
  • Objectives now update in realtime.
  • Quests can have a Completion State where certain things happen after you complete a quest.
  • Controls have been redone throughout the game!
  • FORGE now focuses on a Mouse and Keyboard control set as its primary focus. The UI does not currently support controllers.
  • A new Introductory experience has been created, including a new parts of the starting village.
  • FORGE now uses Asset Bundles and supports patching. Patch 1.0.0 contains core items, quests, and narrative data. Patch 2.0.0 contains content exclusive to v2.0.0.
    • Patching shouldn't be player-facing aside from an indicator on the title screen.
  • Several art assets, such as foliage and trees, have been refreshed.
  • 3D Audio has been implemented
  • A new particle effect has been implemented when a point of interest requires or can accept your attention.
  • New Jingles and sounds have been implemented.

Changes

  • New animations have been implemented for the player.
  • The Starting Village has been renamed Corel Village.
  • Corel Village has been redesigned and has a new layout with brand new story elements.
  • The Workbench has been removed from Corel Village.
  • The Main Menu is now accessible from moving the mouse cursor to the lefthand side of the screen.
  • The Resource HUD is now visible when the Inventory is open and when the player moves their cursor to the top left side of the screen.
  • The Inventory UI has been completely redone and now no longer uses Flyouts.
  • Crafting UIs now no longer take the entire screen up and instead are relegated to a window popup.
  • Woodworking's UI has been implemented and now uses new art.
  • The player's base movement speed has been increased.
  • All interactable objects now use a centralized Action Trigger system to allow greater iteration times and designer flexibility.
  • The Calendar UI has been removed.
  • Additional explorable buildings have been placed in Corel Village.
  • The Forge has been moved to the opposite side of the player's childhood home.
  • Trees have been revised completely with new sprites.
  • 3D Audio Emitters are placed at key points of interest, such as the train and river to the north.

Known Issues

  • Debug elements, such as the State Machine state and other debug menus, are present. These will be disabled in future builds.
  • There are some layering errors with certain interactable objects and buildings.
  • Saving is not enabled.
  • The Exit Game button on the main menu does not function.
  • Input prompt keys do not display.
  • Sometimes after opening the Inventory, the button for opening the Inventory screen has focus. When using an equipped tool (Space) the Inventory may open.

You must log in to comment.