MegaMasterX

ABC - Always Be Creating

  • He/Him

Created the N1 Grand Prix MMBN community.

Plays VSAV, Guilty Gear: Strive, UNI2.

ADHD Wielder.


Software Engineer making video games with Lost Boys Interactive.

Worked on WWE2K23 and WWE2K24.



From the 1900's, apparently.

This user makes video games?!


GitHub (I'm so sorry)
github.com/MegaMasterX
N1 Grand Prix MMBN Community
discord.n1gp.net/

MegaMasterX
@MegaMasterX

It's time! Here's the Demo for v2 of FORGE. Additionally, you can play the old Version 1 of FORGE (for better... or W O R S E) if you want. You can go further in v1 and there's more content, but it also has a lot more time in it. Remember that v2 is a complete ground-up rewrite of FORGE!

Re-FORGE (v2): https://1drv.ms/f/s!AlnkPup_z_U0gY6WA4Z3pAkATC_yz-0?e=IVIh9Q
v1: https://1drv.ms/f/s!AlnkPup_z_U0gYa3OqdI5HbVmkjVZoc?e=ryzlNd

E is interact.
Space is to use your equipped tool.
Alt f4 closes the game.

Patch Notes after the jump if that's your jam. Give it a shot!

(Also if you encounter bugs, please let me know. Any steps taken to duplicate your bug would help a lot.)


MegaMasterX
@MegaMasterX

Already got a laundry list of bugs put together on this. Thanks for taking a look at it - I know v2 doesn't have terribly much right now in the way of content but now that the foundations are made, I can rapidly make content again!

The Quest System needs a bit of love, but there's a crucial UI element missing to support it - the Notebook.

Do you think a Two-Page book-like UI would be more effective? Or should I stick with a consistent tabbed one-page UI window like all the rest?

Let me know:

A Two-Page UI
Keep it consistent with a single-page windowed UI
see results

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