
I am absolutely beside myself with excitement to announce the launch of Unprintable.
Unprintable is an online free shop, where original artwork and arts resources are released into the public domain.
Everything listed here is free to use, copy and remix any way you like. You can print off hi-res artwork to decorate your apartment, or to use in your own projects. You can use the writing in your own zines, anthologies or performances. You can put it on a t-shirt. You can read it on the radio. You can paint it on a truck. It's up to you, entirely and forever.
The collection will be updated continuously, on an unfixed schedule, with contributions from a wide range of named and anonymous artists and activists. You can read the FAQ for a full rundown of what Unprintable is and why it exists, but these are the really important parts:
Can I download/print/use the work listed here?
Yes.
Can I use it for [X]?
You can do whatever you want with it forever.
But what if I want to [Y]?
You can do whatever you want with it forever.
Why do this?
A few reasons:
1. We want a space to just share things, no strings attached.
We recognise that copyright is an irrational system that was designed to protect the profit interests of publishing middlemen and IP hoarders. In fact, copyright is often weaponised against the creators it pretends to protect. As long as it exists, we are unlikely to win any other form of protection for our work, and we are profoundly limited from engaging in the kind of communal artistic and storytelling practices that were the norm around the world for thousands of years.
2. Radical art is often unprintable.
Profit motives make people cautious. A lot of print-on-demand or local print shop services will refuse artwork with controversial, sensitive or political content. This is very frustrating when these themes are the focus of so much of our work (and indeed our lives). Rather than waste any more breath trying to explain why a trans artist might want to print the word โfaggotโ, we can give our work away for free. Got a printer? Itโs yours.
3. It feels good.
Sharing is joyful. Itโs the reason we love making things in the first place. We donโt write poems because we look forward to filleting them for consumption, or layer colours so that we can sell a canvas by the ounce. We have only ever wanted to be able to support ourselves so that we can make, but that relationship is deeply dysfunctional under capitalism. We made these things, and we want you to have them. It doesnโt need to be complicated.
I'll write up some more posts introducing the launch collection soon. In the meantime...be free, enjoy, explore, have fun!
https://free.mortalityplays.com
When you make something free for everyone, you're sending a message to big corpos everywhere that "hey, I don't need your fucking money. I'm doing this shit so I can make the world a better place." When passion is what drives you, money can't drive your passion. There's no price for passion, so you do what passion demands.
Linux. VLC Media Player. OBS. Audacity. Kdenlive. Blender. Notepad++. 7-Zip. Thunderbird. Git. The Go language. Python. Lua. Apache servers. KeePass. OpenOffice and LibreOffice. Everything GNU. Hell, the MIT License only started in the late 1980s, which - relatively speaking - isn't that long ago.
And even if we're only talking about games, there are so, SO many good titles out there for people to play. Mindustry. OpenRCT2. osu! which you probably didn't even know was open source. Craft, Xonotic. Warsow. 0 A.D. Teeworlds. Doom, Quake and all its subsidiaries. SuperTuxKart. OpenRA.
Fucking Anarch, a game that's smaller and more portable than Doom, has so much marketing around freedom. A "suckless, anticapitalist, public domain game for everyone". "This isn't a 90s style retro shooter, this is a 90s shooter." "This is an experiment and art that categorically rejects capitalist technology." All the way at the bottom of the page, you'll see a final message from the developer;
NO ONE OWNS THIS
Not even I, the creator, own any part of this game. I have purposefully created everything myself from scratch, including the engine, graphics, sounds, music, even the font and palette, so that I could eventually give up all my rights and dedicate this game fully and completely to the public domain, to you, my dear fellow human being. No one should be allowed to own information and art.
I've done my best to ensure this is 100% free as in freedom software and culture, well understandable and documented. This isn't made for any profit. This is made out of love, for you and for the greater good.
If Lethal Company, an indie game made by a single Roblox furry, can literally outsell Call of Duty: Modern Warfare 3 through replayability and social interaction, what's to say open source games can't outperform the titans of vidya?
USE OPEN SOURCE SOFTWARE
SUPPORT OPEN SOURCE SOFTWARE
CREATE OPEN SOURCE SOFTWARE
CHANGE THE WORLD