A question I think about sometimes for writing projects is 'what is the minimum viable chekov's gun?'. Like, if you conspicuously put the proverbial gun on the mantlepiece in act 1, what's the least use you can put it to that will pay it off? Can you put the proverbial gun on the mantlepiece and pay that off without firing it? Without anyone getting shot? Not necessarily in a subversive way ('haha! the gun is loaded with blanks!' or 'haha! the gun isn't loaded, but a secret message from the wife's lover is concealed in one of the chambers!') but in a way where someone noticing, picking up, interacting with the gun pays off something significantly less dramatic than violence or the threat of violence?
Today I'm thinking about this in the context of alien megastructures, which apparently I'm just coming up with as settings for everything these days. If I have a story set in a cool alien megastructure because that's a cool place to put a story, how little can I get away with explaining or revealing about the alien megastructure and have it still be enough that people feel the alien megastructure is more than just set dressing
Idle thoughts, conversation starter, tell me about cool books/plays/stories that have deflationary payoffs (which, I guess, implicitly there's a spoiler risk in the comments, I don't mind being spoiled on stuff but I know some people do)
This is a very interesting question.
It's difficult to answer as a general abstract; the minimum use you can a put a particular thing to depends on its specific affordances. Chekov's gun can be used to shoot someone or something; to threaten; to bolster, claim or overturn authority; to change the power dynamics of a situation; as a object of value with those capabilities with which to trade. Chekov's hat, say, does not share all of those.
On the other hand, there's clearly a sense in which "change the power dynamics of a situation" is subtler than "shoot someone". The gun can change a situation simply because everyone becomes aware it's there — or because some, even just one character becomes aware of it!
Some early whodunnit-type detective novels apparently had endnotes, detailing clue-by-clue exactly where in the text particular information became available to the detective, so that the interested reader could double-check for themselves that the mystery was fairly solvable — that they themselves could have with the information given. And while the information presentation in those types of story perhaps verges on adverserial, I think there's a worthwhile point to be gleaned there: that it's possible to get too subtle. Chekov's gun is graspable because it's fired; if the gun's consequences become too abstracted from the fact of its firearm quiddity, is it still Chekov's?
You can't know if it's a gun or not until you reach the end of the story and it's been fired or not