MobileSuitLilah

Quaint Witch, Sad Enchantress

  • she/her

Incredibly based gay trans woman poster 🏳️‍⚧️🏳️‍🌈 | Lover of books, music, and video games ✨| Happily married to @milktea ❤️ | Icon by @peachparfait

Praise for @MobileSuitLilah

“Lilah is maybe the internet’s greatest poster…a unique and very funny sense of humor…her jokes are specific and experimental while still being accessible to a mainstream audience”
The New York Review of Posts

“Men you may not like it but…[Lilah’s posts are] what peak performance looks like”
— Virginia Woolf, author of Orlando

“I’m a huge admirer of Lilah’s posts to the point that I left my wife…only then did I discover Lilah is gay and had also never heard of me”
— Jonathan Safran Foer, an author I guess

"Lilah's posts were a huge source of relief during the development of DonPachi...it's no exaggeration to say Cave wouldn't exist without her posts"
— Tsuneki Ikeda


Ys: The Oath in Felghana Review
★★★★★
★★★★★

The first two Ys games succeeded in large part due to their speed and momentum, a delicate balancing act created by the combination of fast and simple combat and a banger soundtrack. The Oath in Felghana understands this and absolutely recaptures their spirit in one of the best games this series has ever produced.

Felghana
takes the solid bones of The Ark of Napishtim and polishes them to a mirror sheen: the combat and movement are faster and more fluid, with the removal of consumable items and a power-up + hit counter system creating a greater sense of momentum; boss fights are challenging, but cleverly designed and satisfying; the music is some of the best this series has ever seen. It’s a game with a laser-focus, nearly all combat and movement once you get into a dungeon, and that focus pays off in a game with few missteps.

But Felghana is also a master-class in how to remake a video game. Wanderers from Ys is much reviled, an experiment undone by its wonky combat and terrible use of vertical space. Felghana preserves what worked…but it’s also surprisingly faithful to what didn’t. It absolutely retains the verticality of the original game, its emphasis on platforming, with some room layoutsbeing practically identical re-creations. In doing so, it preserves the original’s identity, taking its failed ideas and re-visiting, re-contextualizing, and re-executing them to make them sing in a way they never did before.


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