MobileSuitLilah

Quaint Witch, Sad Enchantress

  • she/her

Incredibly based gay trans woman poster šŸ³ļøā€āš§ļøšŸ³ļøā€šŸŒˆ | Lover of books, music, and video games ✨| Happily married to @milktea ā¤ļø | Icon by @peachparfait

Praise for @MobileSuitLilah

ā€œLilah is maybe the internet’s greatest poster…a unique and very funny sense of humor…her jokes are specific and experimental while still being accessible to a mainstream audienceā€
— The New York Review of Posts

ā€œMen you may not like it but…[Lilah’s posts are] what peak performance looks likeā€
— Virginia Woolf, author of Orlando

ā€œI’m a huge admirer of Lilah’s posts to the point that I left my wife…only then did I discover Lilah is gay and had also never heard of meā€
— Jonathan Safran Foer, an author I guess

"Lilah's posts were a huge source of relief during the development of DonPachi...it's no exaggeration to say Cave wouldn't exist without her posts"
— Tsuneki Ikeda


gosokkyu
@gosokkyu

this channel's started posting interviews with indie STG devs on their workflow, design processes, etc, starting with a couple of the must-plays of the last several years—for a genre as codified as this one, you'd expect there to be more first-hand design discussion out there to reference, but for whatever reason (legacy print outlets being limited on what they could print; reticence on the part of devs/publishers to talk shop, or talk at all; general lack of opportunity, etc) there aren't a lot of nitty-gritty details out there for even the most celebrated games, so conversations like these are welcome:

@danbo on Blue Revolver

boghog on Gunvein (PC - Switch)


gosokkyu
@gosokkyu

the latest interview: @CHARLENEMAXIMUM of @DNGRHRT on Bullet Sorceress (WIP & not currently available; check out their other games on itch including the WIP Mechanical Star Astra being made in collaboration with boghog)


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