I am about halfway through Ys IV: The Dawn of Ys and it rules. Developed by Hudson Soft, it builds off of the gameplay and story foundations of Ys I and Ys II to deliver probably the biggest and most polished take on the delightful classic era Ys formula of "sprint around and slam Adol's entire body into enemies to kill them while vibing to great music" (or I guess you could call it by the official name, "Bump Combat").
But also I am obsessed with the aesthetic used for its storytelling beats - gorgeous anime-style cutscenes with limited-but-impressive animation, rendered on the PC Engine's 16-bit GPU with lip-synched speech. 16-bit anime graphics are peak video game aesthetic imo and this game has some of the best out there.