everything about this pitch is like "game that would get someone killed within a month"

everything about this pitch is like "game that would get someone killed within a month"
I often think to myself that I'm glad I work with gamedev because the idea of someone's well being getting harmed because I made a mistake is really terrifying to me. Can't imagine wanting to embrace this much responsibility willingly
i worked on this (late on, for a bit) and... i mean, yeah, maybe. but at least we knew that, were designing with that very much in mind & took the risks seriously!