some youtubers have this thing where they cut to a split second of static and it's so funny because it simply does not work in streaming video. it turns out randomness doesn't compress well and all the viewer gets is a tortured artifact of the idea of visual snow. a modern echo of a technological byproduct that now takes great effort to simulate (poorly)
It occurs to me that this is a very solvable problem, if codec implementers cared (and I'm not saying they should). After all, the actual information bitrate of static is extremely low.
there is a funny thing netflix does, because film grain also has this problem of compressing poorly, so they've built into the app a function where movies that are supposed to have grain (I think Mank is a prime example of this) actually stream without it, but are encoded with a digital thumbprint of the grain which is then generated and rendered onto the video on your computer as you watch
