Brilliant.
This is from the "online interview" for AlethiCorp, a submission to the Interface Drama Master List.
I wanted to take a moment to appreciate how bare-bones UI like this can really add a chilling effect to the player when they're interacting with it. The affordance for interacting with a UI like this is functional, almost brutalist, which is why philosophical questions like this are so jarring—wait, I have to pick a number? Yes, and you must pick a number "greater than three." And it is a required question.
There's no room for hesitation. Answer the question, or you cannot proceed. It pushes the player into discomfort. That's the power of these games, I think—they challenge people to pick an answer that cannot possibly fit into a box even the box is the only thing the player can interact with.
Brilliant, and unsettling friction.
This is great, and apparently it gets better from here.
Since seeing this post, I have spent close to an hour just navigating this page.
Do yourself a favour and check out Alethicorp!
