spare-time indie dev - godot, pico-8 and more. loved that thing you did. forever fleeing the hellzones.



eramdam
@eramdam
(unknown artist) - DepecheOS 1.2_snd_-14336_It's-high out
DepecheOS 1.2_snd_-14336_It's-high out
(unknown artist)
00:00
(unknown artist) - DepecheOS 1.2_snd_-14335_It's-low out
DepecheOS 1.2_snd_-14335_It's-low out
(unknown artist)
00:00

also i was looking completely at the wrong place and turns out I could extract the custom sounds so enjoy the "It's a lot" voice samples from Master and Servant high and low pitched and imagine this playing every time you "roll up" and "roll down" your windows on Classic Mac OS lol

(thanks @dog for the help investigating even if I wasn't looking in the right spot lmao)



nes-pictionary
@nes-pictionary
swap art style

______6


solution ...okay so now i'm just gonna put in a load of text that won't show up on-screen but should pad out the off-site embeds (like discord) enough that the solution won't actually get spoiled in the embed hopefully maybe. wouldn't it be great if cohost hid the spoiler tags from the embed text? i think that'd be neat. okay hopefully that's enough padding now fingers crossed. anyway if the embed is still going then *gasp* spoilers, the solution is PROFIT


lmichet
@lmichet
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thewaether
@thewaether

I think both these takes are basic, because both takes miss what I always notice, which is that when characters die on a lot of movies and shows, they are not greived. and that's unrealistic

for example. I remember playing danganronpa and it was probably my main issue with that game. characters die- that's not a problem. often, characters who don't deserve it die- also not a problem.

....but why I hated it? when a character dies, they seemed to just be gone from everyone's memory. they are not greived. in chapter 1 the protagonist's girlfriend dies as the victim of the first case. in the next chapter he just kind of forgets about her and is only worried about losing his own life. I have no idea if this continues throughout the entire game, but it was jarring enough that I eventually stopped playing. The game seemed to depict the aftermath of death in a very unrealistic way.

counterexample: in Gurren Lagann, Kamina, a character who is practically designed to be a popular badass, dies in like episode 3. however, Simon's greiving for Kamina goes on to define Simon's character, as he gradually tries to live up to the expectations of his dead, badass friend

I think this is something no-one talks about in discourse about "characters dying". do they die realistically? Are they killed off and forgotten, or does their death, like real death, have a knock-on effect to other people?


BiscuitAWitch
@BiscuitAWitch
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mathsbian
@mathsbian

Twin Peaks was actually conceived as a response to murder mystery and cop shows not showing grief over the deaths that happened. Murder She Wrote and other shows of the time were Mystery of the Week shows, where a whole set of new characters would be introduced, one would get murdered, and the detective main character would solve the mystery. There was never any lingering on how the murder affected the other characters, you barely even knew these characters in the first place so seeing them in grief wouldn’t exactly have the same impact. Twin Peaks opens with the discovery of Laura’s body and then begins introducing characters. Some of the characters almost immediately learn of Laura’s death and begin to grieve. Others take a little bit to learn the news, and we get more of a taste of what they’re like outside of grief and fear. But even the characters that almost immediately begin grieving, we’re still shown a quick scene of them behaving normally. Her friends who find out in class are smiling at each other and chatting with their classmates before the teacher announces that Laura Palmer has been found dead. It contrasts so well with their powerful, immediate grief. The closer people are to Laura, the less we got to know them outside of their grief, adding to the sense that the grief will irrevocably change them. They did a great job living up to the idea they originally had of showing grief and the effect of death on television.
David Lynch apparently has a real problem with the weight of fictional events not being given their due time in a story. He doesn’t think violence on TV is a problem in and of itself, but that the way TV treats violence and death is a problem. And he managed to really nail it on the head when creating Twin Peaks.
Long YouTube video I watched that covered these ideas