I really desperately need well-meaning gamers to stop assuming that the indie side of the industry doesn't have labor issues. Crunch is certainly very common in indie studios. Bad managers are common. Abuse and harassment do happen. Plenty of people have had experiences in indie game development that are just as bad what we hear about from the inside of big AAA studios, but we hardly ever hear about it.
Plenty of indie productions are shambolic disasters fueled by human blood, including some of games that you love. Plenty of people toil away in indie studios being underpaid or mistreated. Plenty of those games aren't even good.
Like yeah Bobby Kotick should be flayed alive or whatever, sure. But let me be real with you, plenty of indie studios are just run like a personal fiefdom and/or harem by some small business tyrant who got a loan from his dad. Plenty of indie studios are, spiritually, a scheme to pay off a steep debt incurred with a publisher by crunching some people into an early exit from the industry (or worse). Plenty of indie studios are shitty little cults of personality built around some guy who bullseyed the zeitgeist once.
And yes, those problems are systemic in indie too. They're created by the dynamics of how small and midsize studios fund themselves, their ownership structures, the labor relations they rely on. Just because these kinds of experiences are not universal doesn't make this not so. Not everyone in AAA has been death marched over and over either, but that doesn't erase those systemic issues.
To everyone reading this: if you think the AAA industry takes advantage of people's passion to overwork and underpay them, you have NO idea how bad that can get in the indie space, where there's no millions of copies sold.