Writer, twitch streamer, extremely good product photos enthusiast & operator of at least these, probably more:

@ExtremelyGoodProductPhotos
@ioquake3


Mr. Nuclear Monster Twitch
www.twitch.tv/mrnuclearmonster

rdbaaa
@rdbaaa

So hey, wow! I originally thought Konami's PC port of NBA Power Dunkers (aka NBA In the Zone; NBA Pro) was unreleased or otherwise lost based on my failure to find it, but a couple of days ago, a cool stranger just let me know (by reviewing my most recent, unrelated Internet Archive item, haha! don't do that) that they uploaded it! Apparently based on the work of the Lost Media Wiki community.

ICYMI, my pandemic project was acquiring and preserving Konami's Japan-only Windows games from the mid-90s, generally from their old office KCGA (Konami Computer Games Aoyama), with me starting with and inspired by the gobsmacking version of Suikoden they put out. Most of them were very forgotten and/or very expensive, but nonetheless out there on the auction market. (Link to thread of my releases | Link to all my software on IA)

I downloaded it, I loaded it, I installed it, and it seems to be the genuine article... but I can't get it to run properly on anything I have, virtual or physical. I get the classic Windows app move of loading then immediately closing with no message. I delayed posting this on cohost because I still had some options to try, but no go. Granted, I don't have a period-accurate Win9x computer, just an XP-era Vaio with an AMD chipset; a double dose of trouble -- so if you do, feel free to give it a try and show me some screenshots or something. Or stream it, like I did with Oshiete Your Heart!

Power Dunkers was one of Konami's final releases for this product line, and so uh, I think that's like, it? I got all the Konami PC games? Well, "it" as far as my scope for the project went -- I was going for their actual games, for Japanese Win9x, and actually published by Konami. Anything mixed in before or after this was not what I was going for. For example, the Tokimeki Memorial screensaver packs were not originally in the cards, but enough lapsed otaku were selling them on a regular basis so I just got them too. But given my criteria, I do think everything is accounted for? A port of the arcade game Midnight Run was planned but apparently, unlike NBA, really was unreleased. (It did reach PS1, where it was weirdly credited to KCGA, and ported by an American company.) And there were Mac versions of the Tokimemo screensavers that I've never seen outside of product codes, but uhhh yeah!!?? cool!!??


gretchenleigh
@gretchenleigh

Media Entertainment is a really crazy and criminally unrecognized developer that makes a brief appearance in the next PlayStation Experiment!



sol-hsa
@sol-hsa

About a couple decades back I wrote a graphics/game programming tutorial (https://solhsa.com/gp/index.html) based on SDL 1.2. It used to be a major driver of traffic to my site, so one or two of you may have come across it.

Time has passed and because of the old SDL (and old compiler suites) the tutorial has been more or less obsolete.

I've started to revamp it - not completely rewrite, as it still uses much of the old material (as basics don't really change). I'm basing it on SDL3, so it should be relevant for a while again. Well, as relevant as plotting pixels goes.

As of this writing the first 10 chapters are here: https://solhsa.com/gp2/index.html

If someone does drag themselves through the tutorial, feedback and inevitable bug reports are welcome.


 
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