buuuh... I was working ona Kiki Takuchi game but started feeling a bit over whelmed by my own goals. So I decided to put that on the back burner and work on something "smaller".

Working on a Game, Comic, and misc. centering around a Tanuki Ninja Detective!
PLEASE CHEER ME ON!
buuuh... I was working ona Kiki Takuchi game but started feeling a bit over whelmed by my own goals. So I decided to put that on the back burner and work on something "smaller".
Not really sketched, but some sprite work. (If the timing looks off it's just the recording being off sync)
With Kiki I kind of have an ambitious goal to work on a game and web comic for her.
(A recipe for disaster I know)
Her game takes place before she really settles down and becomes a detective, after her clan fell apart she's forced to take side jobs and etch out some sort of living for herself since no one's exactly putting food on her plate and paranoia is high.
The game will help lay out the world a bit better than a webcomic can and give some neat lore. Also, you know, you get to play a Tanuki Ninja gal. It'll be fun.

I never really talk about the game I'm making do I? I'm still trying to figure out a bunch of things and such, though I should share something.
Firstly, "Kiki's Bustle" is the title so far, I want it to sort of be like Wario Land 2 for the GB, but you can progress pretty far before having to actually look for treasures.
How well will that turn out? Who knows, but I would like to attempt it at least.
Secondly, I want Kiki to be fairly agile and athletic; she's a Ninja after all. Wall Jumping/Clinging is a must in that point and her special moves should reflect her profession. She also finds three Spirit fella's who give her Costumes that change her abilities, I worry this might be too difficult to implement or annoying but I think it would be neat to allow players to choose a play style.
The Main Antagonist is going to be an Ancient Tsuchinoko Witch! After unsealing her it'll be up to Kiki (and you) to stop what ever that witch is up to.



Before "Kiki Takuchi", there was another game I was working on called, "Grand Blue RPG Adventure".
A story about a Hero (Named Nite) from a typical Retro JRPG who is turned into a monster after a Dark Wizard (He kills) curses him. Once cursed though how ever, he discovers that world has changed; the typical 8-bit world transforms into a hand drawn world that looks nothing like anything he's ever seen or knew existed.. also all his armor and equipment is literally trash and gag items. He also can't do certain things he did before like bringing up menu's, eat herbs (literally just moss) to heal, or use certain moves and abilities to defend himself. One thing he can do however is talk to Monsters, something which has never been done before in the history of the world, as all Monsters speak an unintelligible language, though he needs to switch between wearing and not wearing armor to do so.
Over the course of the game though, he begins to gain new practical skills, such as "Writing a Journal, "Moving Diagonally", "Running", "Cooking", and basic decentness.
The real crux of the story comes when he discovers that "HERO's" are not exactly human and not exactly monsters; that they all live in a separate world from the rest of everyone and only seem to cause more problems where ever they go; only being useful when keeping monster secluded to Mountains and area's where Hero's can't typically go. From the Monster perspective though, it becomes more apparent that Hero's are more like villains and often show horrifying abilities and destructive capabilities, such as starting giant forest fires; freezing lands, poisonings area's and just generally killing.
You also discover that kings seem to have an edge in this whole thing as well and many other businesses sort of piggyback off the work hero's do. One major joke in the game is that Hero's can eat and use anything; a baker sells you a loaf of bread filled with sawdust, an alchemist sells you mop water and weeds, a blacksmith will sell you gag items and farming tools as "Mystical Weapons".
I also wanted there to be dating, but ehhh...
The end of the game would have you decide between "Staying a Monster" or "Turning back into a Hero" with both having their pro's and cons... THOUGH, IF YOU REALLY FRICKED UP AND FOUND "YELA" (your childhood friend and Party Member) YOU COULD GET A SUPER MESSED UP ENDING WHERE YOU BECOME THE NEW DARKLORD.
There would also be ANOTHER ending, if you got all three. It'd require you to know previous information about the world and solving puzzles way too early. That would be the REAL ending and would lead to a possible sequel.
BUT... the reason "Grand Blue RPG Adventure" never really took off is, I couldn't really figure out the mechanic between switching between "Hero" and "Monster" Mode. It just didn't feel good and was sort of tedious... ad then I just lost intrest.
I still want to revisit it one day but, well... not for a while.