Now I just need to test, balance, and debug!
Still time before the Yuri Jam deadline, phew!

Now I just need to test, balance, and debug!
Still time before the Yuri Jam deadline, phew!
In my earlier Yurivania games I didn't leave myself too many comments, but this time around I knew the game was going to be much bigger so I've erred on the side of leaving more comments than I need.
I'm really glad I did this, as you never know what part of the code you're going to have to come back to 6 months later and reading these over has been way more fun than painfully piecing together what a bunch of integer constants mean~
Of course, this particular comment would be unneeded if GB Studio supported named enumerations, but most of the comments I've left could not be so easily done away with.
Spent a lot of time today working on a scene with a bunch of different characters in it.
GB Studio 2 can only store 8 character palettes per scene (including the player), so it always takes some time!