It starts today! All types of media welcome!
This year I'll be working on and submitting my Yurivania webshrine, midnightpalace.gay ð°ð
Join us!

It starts today! All types of media welcome!
This year I'll be working on and submitting my Yurivania webshrine, midnightpalace.gay ð°ð
Join us!
âðð LezLiz's Rainn & Skye gets an unexpected sequel in the form of Engaging Snowflakes! What better way to spend an atmospheric winter night than with the girl you love? Check out the trailer!
âðŪðĨ At last AStoryInPieces' My Final Cursed Days is ready for prime time! Can you manage against the monsters, magic, and misery of the portal labyrinth? There's both an horny version and a SFW version.
One of my favorite QGCon talks, which I've returned to several times over the years, is Ida Toft & Sabine Harrer's Design Bleed Methedology (Old canonical link, currently offline.)
The technique uses experiences original to the LARP community to empower marginalized developers.
The goal is to create "designs that radically prioritize developers' unconventional preferences and knowledge over, for instance, mainstream game culture's notions of 'real games' or 'good games'".
My big takeaways are:
For me, this not only has helped me to center my own tastes and needs in my own design work but also to better understand games that others in my community value.
This is, IMO, QGCon is at it's best ~~ leveraging academic-adjacent insights to magnify the work of people far outside the realm of academia
I've been having a blast with it!
Buy the Bundle, if you can!
Games in the image (which I love!):
Some other games to check out: