MysticOtter

Gay rubber otter, roleplay friendly

Rubber skunk/otter, wiggly and squirmy, 90% sub, fond of diapers, chastity, rubber, hypnosis, and omorashi. Expect phone doodles and horny musings from this account. Ask me about my art commissions!


I tried out Civ 6 recently during the steam sale. I'm kind of disappointed by the lack of government options. Europa Universalis 4 has a robust set of government options for managing the nobility and clergy, centralizing the state, your approach to the state religion, trade and economics, voting rights and your approach to absolutism. Civ 6 barely has the option between monarchy and republic, with a policy card system that doesn't feel like lawmaking at all. In EU4, I can estimate how beneficial a union of states would be over a provincial government, measure how effective curtailing or expanding the nobility would be under the current situation. But Civ 6? You have to choose between cards like 'scripture' over 'urban planning' and it all feels very unserious.


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in reply to @MysticOtter's post:

Civilization is like a history-themed boardgame. It's probably fine for what it is, we had a good amount of fun with Civ 5. But we get the same feeling your describing, though we've not actually played any of the EU games. We have played CK2 and CK3, and Stellaris, with a preference for the former two.
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I feel like civ is doing good enough with what it is: a faux historical game where you have the most fun by exploiting mechanics rather than adhering to realism. Not that it can't be better; it all can always be better. But I don't think it ever set out to be very serious when we have a "giant death robot" unit in the game, and one of the win conditions is getting to another star system.

I also find it interesting that you think the only real choice is between monarchy and republic, when I would say that monarchy is only an option when you need an era score for getting to a 6-slot government. Besides, religion is busted in the game, and theocracy is really good with it. Which kinda whispers to me that you haven't played with religion enough.

I think the cards are, generally speaking, quite overpowered; so the way you use them is a reflection of your experience with the game. Cause you need the knowledge and experience to determine when you need what. And the constriction of using one card over another is necessitated by the mechanics of the game rather than an attempt to create a realistic and serious policy system. I'm curious tho, what do you think would be a better realization of a policy system for this kind of game (considering all the other mechanics too)? Cause I don't think the system in EU4 is a good replacement for what Civ 6 is and what it does. It has to be smth else, even if we set out to make it "more serious".