• It/she/they pronouns

[NSFW AHEAD: 18+ only]
Welcome to my page! I'm a writer, artist, aspiring game designer and a furry!

Other accounts:
Non-kink writing: @Bounds-Desk
Private AD: @Bounds-Bedroom-AD (trusted folk only)

Find me at:
https://bsky.app/profile/constellation.bsky.social


MewMus
@MewMus

Still a lot of work to do, but I want something to be myself in VR and such with!


MewMus
@MewMus

So I've continued working on this over the last few days!

A large number of minor tweaks and optimizations have been made, and I have learnt a lot about the quirks of my own model.

In terms of what has been done since the last time:

  • Reconstructed the Eyes completely
    • They rotate in the socket perfectly now
  • Skeleton construction and optimization
    • Only 74 Bones!!!
  • Full rigging/weight painting
    • This took a really long time and isn't perfect
      • But it's good enough!
  • UV seam setting and unwrapping
    • I've done this too many times now
    • Like way too many times trying different things omg
  • Baked a tonne of different maps and tried different material workflows
    • Got frustrated with all of them wasting about 5-8 hours of work
      • At least I learnt a lot though

So what still needs to be done?

  • Applying all my mirror modifiers
    • There are a lot of small reasons why I need to do this, but mostly just to make texturing easier later
      • ...yes this means I'll likely have to redo my UVs again, but at least I'm fast at it now
  • Make all my Shapekeys
    • There are a lot of these to make (full list in the image)
  • Texturing
    • I'm going to be trying a "hand-painted" method I've researched a lot for this...
    • ...but
    • .
    • If it doesn't work, I'm not wasting more time and I'll do my standard fallback UV Colour method I've used for previous models, even though it's less versatile
      • Just because I know that I can finish it to a degree I'd be happy with

Once these tasks are done, the model will technically be as well, so I can do some finishing touches to

  • Bring it into Unity for VRChat, as both a PC and Quest model
  • Make some little animations with it

I have forgotten to log my time investment on this one, but from my estimates, I'm at about 26 hours so far, which... whew

Excited to see it done!

ps. having a checklist in Blender is a godsend please do this yourself


MewMus
@MewMus

but it is also 1:25 am so I'm going straight to bed

sorry but you'll all have to wait for a write-up tomorrow when I haven't been hyper-focusing on texturing for 9+ hours


MewMus
@MewMus

So the model is nice and finished!

She's fully texture painted, shape-keyed and overall just working great!

I spent a bit of time today porting her into VRChat and that's been a bit of an experience, but she's mostly working* now

  • *I haven't been able to test in VR itself yet and I need to tweak a few things (mostly weight painting)
  • BUT it's Medium quality on Quest, so that's a big achievement in itself!

Now that I have the model all put together, there is a short animated loop I want to make, but I've just finished my outline for that project and it's going to require me to model over 20 environmental assets + all the actual animation/lighting etc on top of that...
...so that's likely a ways off still

Regardless, I'm extremely happy with how this lil creature representation of me has turned out and I'm excited to produce art with her!


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