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kylelabriola
@kylelabriola

EDIT: As I sometimes do, I'm locking this post now that it went bigger than I intended

I'm so tired.

I was excitedly going to spotlight this game, Mech Builder, on @indiegamesofcohost tomorrow. Such an amazing idea, exactly the type of game I've wanted to come out, bought it and enjoyed the tutorial. Such a great idea for a solo-dev, taps into a really satisfying loop. And really clever, using 2D drawn assets instead of it needing to be a 3D game.

Of course, a few hours later, I realize that the dev used AI Art to make mech designs, then traced over them.

I was rooting for this game so hard. I wanted to be its biggest cheerleader. Day 1 of it being released and I had excitedly showed it to a bunch of people already, even before drafting the IGOC post. And now I feel like an idiot for not spotting it sooner.

What pisses me off the MOST though is this: Steam ALREADY ALLOWS AI Art games! All Valve asks is that you fill out a short form on your store page that divulges what you used AI for. This dev, as of writing, hasn't added that at all. He claims that only whiney haters care about AI use, and yet chickened out of being honest and upfront in the Steam store description.

If you're gonna use AI Art to make your art-centric game, at least have the guts and the dignity to be upfront about it and see how your sales do.


bruno
@bruno

Now I don't think it's necessarily fair criticism to attack someone for taking a small idea from someone else and expanding it out into a full thing but I just think it's funny that this game appears to be exactly an expanded version of one of the minigames from Last Call BBS but with AI art.


bruno
@bruno

It's also very funny, by which I mean intensely dishonest, that on the store page this person has a timelapse of himself doing the inking/tracing of the art but with the AI-generated reference hidden from view.


bruno
@bruno

Having not played it, the UI and visual style and general loop seem identical to the subgame in Last Call BBS, pictured for reference. Dragging pieces from sprues, the green cutting mat, snapping 2d pieces together, free painting, etc.

At which point one asks if this person had any creative contribution into the product they were selling whatsoever.


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in reply to @kylelabriola's post:

i love that they thought to include a timelapse of them drawing the art in the game's description, almost as if to prove that it wasn't ai-generated -- despite the fact that the timelapse clearly just, shows them tracing something not visible

i’ve seen recs for this game and i never really vibed with it despite having the exact type of autism that would make me like it. idk if the ai art was the reason why. i think it’s mostly cos i didn’t think the mech designs felt very cool maybe? and also that mike inel made the one paimon figure one that looked really fun. idk

Oh, how especially frustrating! Hiring an experienced mech artist to inject a bunch of loving pastiche (or inspired designs, or even just an authentic vision of a hypothetical franchise) is exactly the ticket to selling the experience! It needs to feel curated and real or all you have is the mechanical assembly which… c’mon!

steam has voluntary disclosure for use of generated content and it's wild to me that this mfer has gone to such lengths to avoid it. fake-looking timelapse of tracing over the output and everything. if you're going to those lengths, if you know damn well that people aren't going to like that part of your process, you can damn well go to the trouble of finding an artist.

anyway, this also does kind of explain why most of the mech designs it had on deck were sort of boring lmfao

They've added the blurb now, so I'm at least somewhat satisfied with that. Makes me so annoyed that people wouldn't want to cooperate with that tiniest of compromises. Steam lets anyone make AI art games and all they ask is that you fill out that blurb. Ticks me off that people would still try to dance around that.

If people wanna buy those games, that's fine by me, but they should know what they're buying.

Apparently the story told on twitter and the one in the description don't match? The steam one very much paints a picture of "Oh no I was tricked by people who gave me AI art" But I'm not on twitter anymore so can't verify.

what frustrates the hell outta me with this is not just the cowardice from refusing to disclose the use of AI art, but the sheer laziness on display. Mech designs can literally be anything you want! Fei-Yen and Bal-Bas-Bow exist in the same universe with wildly different designs, and inspiration can be pulled from anything, from anime to construction sites to aircraft! and this AI tracing is just.... lazy.

Just looks like Last Call BBS's model builder... Like, okay, I played LCBBS and adored it and fell instantly in love with its model builder and my first thought was "wow that needs to be expanded into a full game", but some monkey's paw somewhere must've heard me because "copy the game design as is without iterating on it and by using AI art" is some ghoulish shit

I actually did a deep dive on this on Twitter, even the current disclosure is still a lie which is just so pathetic. Multiple images with AI artifacts, a lot of images that at the exact default Stable diffusion and Mid journey resolution of 1024x1024 at 96dpi, and a lot of other things. Even parts of the code seem AI generated, because while most of it are in Spanish, the few files that are in English are nonsensical and also not indexed by Google so it's not stolen code, such as the achievement code having variables for "coins collected" and "enemies killed"

in reply to @bruno's post:

So! I saw this after playing the mech builder in last call BBS and really enjoying it!

two things kinda put me off it-

  1. the designs all looked kinda, uninspired? lacking in character somehow?
  2. waifus. I mean fucking come on.

I thought it was neat that someone took an element of somone else's spitballed idea and thought to run with it to make it something more complete, I don't think that is strictly bad!
IIRC, tabletop simulator cribs it's tactile design from wolfire's desperate gods jam.

BUT yeah, if you're just tracing over GAN mulch, what are you adding?