I looked up most of the post-first ending secrets for Animal Well on the FuryForged YouTube (pretty decent videos if you just want to see the crazy shit) and I think most of them would not be super rewarding to solve on your own unless you just get kicks from breaking codes. But then again, Billy Basso said he didn't think people would figure out most of them for years, and it's only been a month since the game released. It is cool to see a game layered with this much stuff and so many different kinds of puzzles; it sounds like it took forever to create, similar to Fez or The Witness. Would definitely play more of these kinds of metroidvanias that rely more on the player using their brain and experimenting than arbitrary RPG-like systems and a lot of tutorials. There's just always a finite amount of content which leaves me hungry to do more, and I think there's only so many times you can go through the same map before it begins to feel stale. Even if that map is layered with content in four dimensions, eventually, you start running out of interesting shit to do because you're still mainly just a little guy jumpin' on platforms.
