Nick-Burnham

Pixelated musings of a bygone era

Trombonist for hire; non-professional level designer; "professional" analyst; appreciator of old games and indie games with little frictiony bits. Streaming at twitch.tv/nostalgick1


I watch the Netflix Castlevania cartoons periodically now; they have just the right mix of action, melodrama, bloody monster-slaying, silly humor, historical reference, and anti-religious commentary that I enjoy in anime like Berserk. After my last watch through all four original seasons and Nocturne (season 2 WHEN), I've been really enjoying playing through Symphony of the Night for real. I think I like it even more than Super Metroid now.


I just got to the upside-down castle and it's so simple yet bizarre to see. I was mostly unaware of a lot of the secret stuff in this game, like how weapons and items have special moves that the game just doesn't tell you about. The magic attacks also require pretty tight fighting game inputs beyond just quarter circles, which is a bold choice. Many of the item descriptions are super short and vague too so you have to experiment a lot to see what actually works, a lot like in Dark Souls. There are also many joke items and monsters, like a pair of "Secret Boots" that just make Alucard a few pixels taller or a possessed side table. It's a pretty easy game combat-wise after the first couple of hours, but the real challenge is traversing the space quickly and exploring as much as possible to find the next path forward, which is often well-hidden. I'm learning where more of the characters in the Netflix shows came from now too which is cool, like Olrox and Maria. I don't know how much Billy Basso was influenced by SotN when developing Animal Well, but it sure feels like they share a lot of ideas and values. Think I would definitely give Aria of Sorrow a real chance after I've 200%'d this game - I'm in a real metroidvania mood at the moment.


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in reply to @Nick-Burnham's post:

one very different thing about the GBA/DS vanias is they are considerably more focused for both good and bad. I love all SotNs ridiculous because-we-could mechanics, the fighting game inputs, the hidden sword combos, all the rare drops, but its hard to argue aria is not just a tighter paced and balanced game cause it doesn't go nearly as hard on that stuff.

they've very good in different ways.

god have i told you how much I love the peanuts in sotn. in a game with so many food healing items they had the gall to go "here if you want to eat these you have to do a skill challenge, its the only food item in the game like this"

it results in me always trying to use them every time i replay just because i think they're fun. practicality be damned im eating those fucking peanuts!

"In order to be consumed and gain the HP, however, Alucard first tosses them up and then must catch them into his mouth. To catch the peanut, press ↑ when the peanut is about to land on Alucard's head. Successfully doing so causes Alucard to react with a "guts" pose." yeah this is ridiculous, love it. Idk if I've even found any peanuts yet but all the weird food items are great. I started Aria too and I really like that you can use the monsters' moves.