• he/him

fat queer fox, enjoyer of music, hoarder of shiny discs, sonic and racing game speedrunner, hater of cars and streaming services



Pauline-Ragny
@Pauline-Ragny

Whenever some AAA studio releases some jank garbage and then years later improves it to a playable level, people instantly pull out the No Man's Sky comparisons. This fucking sucks. I would very much like to remind yall that Hello Games is a small studio (26 employees in 2020 according to wikipedia, they were even smaller before then) and they lost their office and a ton of work in a flood during development. What excuse do Bethesda or CDPR have other than fuckin atrocious management and employee abuse? The way gamers are so quick to rehabilitate their reputations is sickening to me.


Pauline-Ragny
@Pauline-Ragny

No Man's Sky's 2016 release didn't expose my computer to remote code execution. Hello Games never leaked my private information through sheer willful incompetence. Hello Games never, to my knowledge, engaged in blatant shameless transphobia.

No Man's Sky wasn't even that buggy at launch. It was merely underwhelming and overhyped by marketing. I could not give a single shit that those other trainwrecks are "fun" now. The executives who caused those trainwrecks suffered little to no consequences for them.


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in reply to @Pauline-Ragny's post:

Not to mention they did at least try something new and risky and somewhat innovative. They procedurally generated everything from textures to creatures. Wasn’t perfect but they fit that whole launch game into like 4GB because of that IIRC. It was technically impressive in a way that wasn’t just “wow, look at them graphics!”