NireBryce

reality is the battlefield

the first line goes in Cohost embeds

🐥 I am not embroiled in any legal battle
🐦 other than battles that are legal 🎮

I speak to the universe and it speaks back, in it's own way.

mastodon

email: contact at breadthcharge dot net

I live on the northeast coast of the US.

'non-functional programmer'. 'far left'.

conceptual midwife.

https://cohost.org/NireBryce/post/4929459-here-s-my-five-minut

If you can see the "show contact info" dropdown below, I follow you. If you want me to, ask and I'll think about it.


gotta say, the wildest thing with switching to Linux from Windows 11 is the performance boost in steam games.

it's been something like 15% in the ones I play, which are heavily CPU dependent and win11 apparently was getting in the way.

this may be AMD CPU+GPU specific but I know people who use recent nvidia cards. And I use wayland, on manjaro.


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in reply to @NireBryce's post:

(blinks) I have not once, in my life, ever been happy with how a Steam game ran under Linux

where are these GOOD Linux experiences coming from?! they baffle me. I honestly wonder if they're being...well, let's say charitably "exaggerated". I feel lucky if any commercial game runs at all on Linux. really

use the runtime client, not the native client (most packages give both), and use https://www.protondb.com/help/troubleshooting-faq + protondb's thread for your game to apply any necessary fixes. support is much higher since steam deck release, but it's been pretty good since 2021.

Planetside 2, for instance, needs the nogpu flag, but it only affects the launcher, not the game. And my frames are doubled from Windows, though it's a uniquely cpu intensive game.

if you're playing very old games they likely will have a hard time, but I think you'd be surprised.

I'm just running manjaro. your specific game may need fixes from protondb, but deeprock galactic, astroneer, borderlands 3, and shatterline have run fine. Planetside 2 needed the nogpu flag for the launcher to load, but thankfully it doesn't affect the game itself.

AMD ryzen 7 cpu and 6000 series rtx gpu, if it matters

it shouldn't actually matter, but you might need to download steam from steam (or check what your package manager is serving to make sure it's the runtime client and not the native client)

idr what the runtime/native client difference is, but i just know runtime has another abstraction layer that helps with compatability.

if it ends up mattering, I'm running wayland.

and beware, while not really that big of a deal, manjaro does require either a bit more nuts and bolts linux knowledge (or at least, an idea of what to Google, which isn't that high of a bar), and a willingness to be frustrated, because it pushes updates to apps as they happen, which can sometimes break others. It happens less these days, though. it's also based on arch, so the arch wiki doesn't need translation.

Most other distributions are slower, so they can try and get everything as compatible as possible before sending the update.

yeah some teams at microsoft put in a lot of effort over Win10's lifetime to make windows run games better, making the fast paths work better, making it easier for games to access those fast paths. they did a damn good job. Windows is also generally better at input/frame latency because of the work they put into optimizing those too

for example full-screen games will actually get their own hardware layer on the GPU if the GPU has enough hardware layers for that (most modern ones do). With this, game frames skip the windows compositor entirely and go directly onto the GPU, saving a frame of latency. I think wlroots-based wayland compositors like sway/labwc are the only things that can do this on Linux, and it was pretty recent (Valve payed a core wlroots dev to add this to wlroots, which is why it's there at all)

other way around, i see significantly increased performance in cpu heavy games switching to linux

there's something wrong with windows, and has been since fall creator update however many years ago on win10, both with ssd overhead, and some really weird perf stuff especially around process creation that would just lock my mouse for a factional second. even after a clean install.

and it's just gone, its never been a hardware problem, just a windows one, turns out.

it was a problem across an entire ship of Theseus, so it's not even hardware, I read all the posts by the 8000 cores but i can't move my mouse blog guy and profiled everything and the closest i could get was ssd actions were higher cost than they should have been, but it was elusive.

as for steam, steam deck is the real mvp here, in the last like nine months proton got way more community fixes integrated by default