(this post was last updated at 1345h edt)
like we def got frogboiled on that.
Diablo? yeah, i mean. that's the genre.
DooM? sure
postal 2? i hate to say it but like, it's part of the design. i don't respect it but we're defining genre
but these have gratuitous gore. it's intentional and, in all but the Postal case, there's SOME thought taken. They aren't just decoration thrown on.
where it's actually got the possibility of being very deep. I don't think the authors intended this, though they may have pivoted to it in the middle. I forget who said it, errant signal or GMTK probably. but the game plays like a last gen game with current gen but generic graphics, is largely about dissocistion, etc etc etc.
I don't think it's intentional but go back and play the game as an adult and i think it'll be clearer to you.
the gameplay not feeling like you expect a shooter to gives you this constant sense of being detached from things that are happening. the games got good ebb and flow for you to relax into, little is that challenging. so about 3/4 of the way in, when the games' been relatively easy and i daresay boring, the hostile forces are storming the building you've fortified to hold off in.
you pull out a hardened laptop, a drone downlink.
heavy stuff about description of war crimes under the fold
you're given an areal view of the battlefield, as they're approaching, but it's limited field of view, and the aircraft is orbiting. you can only see so much of what's going on at a time. soon, even more hostiles come, in trucks and commandeered buses and trucks with guns on them.
you're playing whack-a-mole with airstrikes, boring. this trope is getting old; to a seasoned gamer it's a railshooter in the middle of an action game. the subtle reflection in the monitor of the drone screen shows your character is as bored as you are.
but you suffer through one of the least engaging sequences in gaming history. probably enough that you didn't notice that the next wave of trucks and buses didn't have rifles on their backs anymore.
and then the sequence ends, you go outside, and for the first time in the game, you cannot sprint. they make you walk. through the bodies. picking a path around their torsos and arms and legs that tangle like very old jungle vines.
but most games?
the bodies are just there for decoration. setting the scene.
