NireBryce

reality is the battlefield

the first line goes in Cohost embeds

🐥 I am not embroiled in any legal battle
🐦 other than battles that are legal 🎮

I speak to the universe and it speaks back, in it's own way.

mastodon

email: contact at breadthcharge dot net

I live on the northeast coast of the US.

'non-functional programmer'. 'far left'.

conceptual midwife.

https://cohost.org/NireBryce/post/4929459-here-s-my-five-minut

If you can see the "show contact info" dropdown below, I follow you. If you want me to, ask and I'll think about it.


blkmkt
@blkmkt

Project Accordionman was an ambitious RPG project that was being developed by myself and a small cohort of friends from 2003 until its cancellation in 2009. During this project, I gained and trained a variety of technical skills - I was responsible for creating the game's visuals, from branding to UI to sprites, key art and other concept work. This was the earliest project I ever did pixel work for!

Overworld Sprites

Animated showcase of a character running in 9 directions surrounding a standing turnaround of the same character in the center. Character is a bipedal rabbit woman with long ears that flap as she runs, and a swirling puff of hair forming a bouncing bang on her head.
The main character, Rabid, had the most complete sprite work done before the project's cancellation. Each character was meant to have 8 directional animations, often with 8 frames per animation. The most important lesson learned was how to realistically scope a project to avoid an unsustainable workload!
Animated showcase of a character running in 9 directions surrounding a standing turnaround of the same character in the center. Character is a magenta colored balloon with yellow feet its body floats above. The character has a long magenta tentacle attached to the back of its head that flops as it runs.
The tentacled Heyew, was the second main character. Animating the tentacle on his head was a logistical challenge that required me to learn to build and rig 3D models for each character to keep secondary animation consistent.
Animated showcase of a masculine, brown skinned and red haired salesman character with bright white glasses. The character is holding a red briefcase, and the turnaround animation being shown is separated into its constituent frames below the animation.
BLK MLK (Pronounced "Black Milk") was the last of the main party, and since his sprite was asymmetric, it was the most complex to make and had the fewest complete assets upon the cancellation of the game.

Other Pixel Assets

Animation of a monster made of an American football and a regulation football merged together, with wings and a scary face sprouting from the football mixture. It flaps in place, menacingly.An unfinished, cleaned up animation of a large headed toy dog marching from left to right, exiting the frame on the right. It has large floppy ears and is wearing white gloves, and no other clothing.
These incomplete sprites were battle scene sprites. Few other pixel assets were completed and ready for use in game. Project Accordionman used a side view turn based battle system, but poor scoping prevented it from being explored further than designs on paper.

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