every diablo past diablo 2 has been bad and the sole reason for it is widescreen monitors imo
your playfield was limited to 800x600 in diablo 2, which really, really made combat like a knife fight in a phone booth with the big bosses

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every diablo past diablo 2 has been bad and the sole reason for it is widescreen monitors imo
your playfield was limited to 800x600 in diablo 2, which really, really made combat like a knife fight in a phone booth with the big bosses
Is this the world’s first pro-Duriel post or was that taking the principle too far?
i'm more thinking about how every boss fight in diablo III felt like I had all the options in the world even though I was fighting boss and enemies, because I could see where to maneuver.
being able to physically see more of the map makes the mazes less dangerous.