but they're so focused on the idea of FPS being close range engagements that they don't ever realize they're not playing to win.
they want to be the best but they're holding themselves back because they're too busy chasing kills.

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but they're so focused on the idea of FPS being close range engagements that they don't ever realize they're not playing to win.
they want to be the best but they're holding themselves back because they're too busy chasing kills.
"Why do I always get put on bad teams? I have a 20:1 kill ratio but we still lose!" Not able to look past the NUMBER and see that they are the bad team.
(This is applicable in several genres, not just FPS.)
yeah but it's not even that -- there's like,
look at YouTube streamers for battlebit or overwatch and there's like, a few archetypes:
The Doorkicking Cop Who Thinks He's Playing CoD
The Tactician
The Person Who Understands The Entire Map is the Battlefield, Not Just This Room
The Person Who Understands The Goal Is To Win The Game
Me
almost every streamer (across the whole) is the doorkicker and they keep trying to be authoritative about game stats and strategy that's clearly like. just astrology because they don't get that there's a role for weapons meant to engage outside a knife fight in an airliner's lavatory unless it's a sniper
i think you are correct, they are not playing to win, because it is the technical excellence and the moment-to-moment they find gratifying - i see this everywhere in human activity
there is also the phenomenon of a sort of "testability fallacy" which you allude in your final bullet point to where the metrics that systems track are not the ones that most accurately predict success at a large goal, but instead are the things easiest to measure
this creates a feedback loop that misleads everyone that pays attention to the metrics particularly when the metrics gatekeep progress
i have seen this mentioned in relation to the 5 paragraph essay format and 3 act play structure, these start out as pedagogical tools but turn into prescriptive philosophies maladaptive to their original use
I guess I didn't really cover it there because it was lost in editing, but a big part of it is like, endless september of metagame where people think that's actually what's there, because they only learned from each other.
but yeah i guess it's related to the dan olson essay on WoW
but it means that 90% of the complaints from streamers That shape games are from people doing drive-bys for a month being very loud about how the game doesn't match their expectations, and then never coming back after it was changed to be That Way And Worse, womp :C