NireBryce

reality is the battlefield

the first line goes in Cohost embeds

🐥 I am not embroiled in any legal battle
🐦 other than battles that are legal 🎮

I speak to the universe and it speaks back, in it's own way.

mastodon

email: contact at breadthcharge dot net

I live on the northeast coast of the US.

'non-functional programmer'. 'far left'.

conceptual midwife.

https://cohost.org/NireBryce/post/4929459-here-s-my-five-minut

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in reply to @NireBryce's post:

"Why do I always get put on bad teams? I have a 20:1 kill ratio but we still lose!" Not able to look past the NUMBER and see that they are the bad team.

(This is applicable in several genres, not just FPS.)

yeah but it's not even that -- there's like,

look at YouTube streamers for battlebit or overwatch and there's like, a few archetypes:

  • The Doorkicking Cop Who Thinks He's Playing CoD

    • acts like they're either SWAT or GIGN (or special forces in the movie sense, not the "parachuting into enemy territory to be a professor emeritus of The War College At Backwater Jungle)
  • The Tactician

    • maybe talks about engagements as more than 1v1s
    • cares about gun stats, tactics as patterns you can talk about.
    • Agile Development before managers got there -- acts independently when that's needed, keeps team updated and operates with and as a unit
  • The Person Who Understands The Entire Map is the Battlefield, Not Just This Room

    • Squad leader to an extreme.
    • Suffers all the weaknesses of Bad Manager Syndrome if they aren't watching out for it. can destroy entire factions.
    • but can also elevate a squad to a superorganism
  • The Person Who Understands The Goal Is To Win The Game

    • models players as a fluid, going path of least resistance across terrain obstacles and features between objective nodes
    • plays game as if it's an RTS.
    • understands the "NASCAR" phenomenon happens because most players are right handed and will unconsciously get there
    • platoon/faction lead
    • most deaths are with the map open
  • Me

    • KDR of like 0.2.
    • SPM of "not great".
    • You can trace half the decisive moments of massive-scale matches to "gardening" the zerg of low information players -- kill a vehicle here, place a spawn point there, run to your death a few times to keep their backs turned when you know your main force is coming seconds later.
    • died 38 times with no kills to kill a spawn point, but a 30 minute battle was just silenced, freeing up your zerg to flow across the map elsewhere. it took two minutes. They thought kdr would hold you back but you stopped caring when people moved on from unreal tournament 2004
    • least measurable impact, put on PIP

almost every streamer (across the whole) is the doorkicker and they keep trying to be authoritative about game stats and strategy that's clearly like. just astrology because they don't get that there's a role for weapons meant to engage outside a knife fight in an airliner's lavatory unless it's a sniper

i think you are correct, they are not playing to win, because it is the technical excellence and the moment-to-moment they find gratifying - i see this everywhere in human activity

there is also the phenomenon of a sort of "testability fallacy" which you allude in your final bullet point to where the metrics that systems track are not the ones that most accurately predict success at a large goal, but instead are the things easiest to measure

this creates a feedback loop that misleads everyone that pays attention to the metrics particularly when the metrics gatekeep progress

i have seen this mentioned in relation to the 5 paragraph essay format and 3 act play structure, these start out as pedagogical tools but turn into prescriptive philosophies maladaptive to their original use

I guess I didn't really cover it there because it was lost in editing, but a big part of it is like, endless september of metagame where people think that's actually what's there, because they only learned from each other.

but yeah i guess it's related to the dan olson essay on WoW

but it means that 90% of the complaints from streamers That shape games are from people doing drive-bys for a month being very loud about how the game doesn't match their expectations, and then never coming back after it was changed to be That Way And Worse, womp :C