NireBryce

reality is the battlefield

the first line goes in Cohost embeds

🐥 I am not embroiled in any legal battle
🐦 other than battles that are legal 🎮

I speak to the universe and it speaks back, in it's own way.

mastodon

email: contact at breadthcharge dot net

I live on the northeast coast of the US.

'non-functional programmer'. 'far left'.

conceptual midwife.

https://cohost.org/NireBryce/post/4929459-here-s-my-five-minut

If you can see the "show contact info" dropdown below, I follow you. If you want me to, ask and I'll think about it.


nex3
@nex3
maxine64
@maxine64 asked:

Do you think there is such a thing as a bad or unenjoyable CO-OP games? Personally even in the worst of games that I dread playing through, I can still find fun in Cooperative play.

honestly I'm not sure I've played enough dedicated co-op games to answer this, but I have to imagine that bad ones exist, they just piss off more than one person at a time


NireBryce
@NireBryce

and then, there's Psy-Ops, where one player plays WASD + jump and powers, and the other player plays camera and aim and shoot


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in reply to @nex3's post:

Call of Duty World at War was a bad co-op game, because with two people it becomes painfully obvious how scripted all the fights are, and it becomes trivial to exploit them. Arguably that can be its own kind of fun but it felt very much in spite of the game than because of it.

Yeah, I feel like Co-Op was excluded on post-WaW for a reason, even though they had the netcode for it. Spec Ops and Zombies made a lot more sense for that sort of mode.

Plus, I don't think WaW's tone fits that of a cooperative game. I still don't think it's unenjoyable, it just ruins the experience.

in reply to @NireBryce's post: