stop sacrificing ergonomics for diagetic interfaces. Astroneer's UI is so painful
there's a reason too much immersion is called "drowning"

the first line goes in Cohost embeds
🐥 I am not embroiled in any legal battle
🐦 other than battles that are legal 🎮
I speak to the universe and it speaks back, in it's own way.
mastodon
email: contact at breadthcharge dot net
I live on the northeast coast of the US.
'non-functional programmer'. 'far left'.
conceptual midwife.
https://cohost.org/NireBryce/post/4929459-here-s-my-five-minut
If you can see the "show contact info" dropdown below, I follow you. If you want me to, ask and I'll think about it.
stop sacrificing ergonomics for diagetic interfaces. Astroneer's UI is so painful
there's a reason too much immersion is called "drowning"
aw i love it, open world survival games like minecraft or whatever always end up becoming 99% inventory management eventually, and astroneer at least made that pretty and interesting with its fully diagetic inventory. Not efficient, but pretty and interesting
if I had better eyesight or accuracy I might agree, but it's nigh unusable for me with m+k
yeah, that interface was half of what got me interested in it but also half the reason i stopped playing. they could have made the printer and research shop interfaces way better even without having to make a non-diagetic menu, but instead i'm forced to scroll through the whole damn thing several times over every time i need to research a new thing. all the constant picking shit up n moving never stopped being a pain so i had to stop if nothing else than to prevent RSI.
please I'm bEGGING you, let me focus a storage and shift click my inventory items into it