I was playing this, and I webbed up an oil tanker that was going explode (this makes it not explode) and Peter goes "geez, if i'd webbed that up a second later...😬" but of course, it would have been fine, they never explode. Nothing bad can happen in this game.
Got me thinking how much more I would enjoy that other game: a version of a spiderman game where you actually have to face consequences for the occasional failure/miscalculation/oversight/fuckup/hard choice. Spiderman movies (and probably comics, whatever, I'm not a nerd) are all concerned at some point with how he is viewed by the community; which is often negatively. I want to have to manage that stuff.
real-time, open-world S.T.A.L.K.E.R.: Shadow of Chernobyl-like wherein you play a double life as peter parker the photographer (who has watch_dogs style gameplay) and spiderman (who has Just Cause 2/3-like gameplay) with the ideal of the reputation system from Mass Effect
so you intervene in things, but the various factions are off doing their thing the whole time.
Peter Parker is a hacktivist street journalist doing gig work for the Daily Bugle, funding spider-man antics and upgrades while shaping public opinion and finding leads to follow up at night.
Collateral damage is high -- do you choose Uncle Ben's responsibility, or the path of Venom?
