the gameplay is just completely detached from the realities of the world.
- "hurry! Everyone is dying! you better get there! Or The World Burns Forever"
- sure but if I don't camp after every fight my wizard will be so tired I might as well replace him with a rogue. And my fighter will be so tired I might as well replace her with a barbarian. and i might as well respec off bard.
- this is better at later levels, which is, honestly, the opposite of how it should work
- tee hee lets have sex while the world burns. but like, not in the fun way. And 'by the world burns' I mean it's literally on fire, being destroyed, you could stop it in sixty rounds or less
- after camping four times to clear the top floor, partially because my wizard had to cast See Invisible or Create Water or something to navigate the world, we finally go downstairs, four days later, to where we previously heard they were executing prisoners right now. Apparently they take a long time to kill even the first one, so my intervention probably wasn't that needed and I could have come back after finishing the more convenient quests.
- out of combat healing basically doesn't exist unless you cheese Nice Berry by having 3 druid hirelings. This is probably the biggest issue of all of them.
Strict adherence to D&D canonicity with abilities and actions is a mistake
- my choices are make an attack or cast a spell, and then with the bonus action maybe make an offhand attack or cast like, Safe Fall or something as a bonus action
- ALL the movement techs should be bonus actions so you can leap and attack at the same time, idk how overpowered that seems you can always tweak it
- bonus actions should have a lot of spells shifted to them, including pretty much all attack cantrips once you have more than 1 level 2 spell slot. Is that overpowered? Yes. But it gives me something to do if I have no dual wielded weapons. Casters especially are so hurting for this.
- At least make scrolls be bonus actions -- they cost too much to be major actions.
- make items way less punishing to use. Either give more ways to craft, or make them cheaper, or at least more abundant
- literally sorcerer should be the NWN2 sorcerer where they get limited spell selection but can cast everything as a cantrip. Yes, you heard me.
- basically, half the time I can't use any bonus action but Shove. Is Shove good gameplay? sure, but not on a fucking Wizard.
