NireBryce

reality is the battlefield

the first line goes in Cohost embeds

🐥 I am not embroiled in any legal battle
🐦 other than battles that are legal 🎮

I speak to the universe and it speaks back, in it's own way.

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email: contact at breadthcharge dot net

I live on the northeast coast of the US.

'non-functional programmer'. 'far left'.

conceptual midwife.

https://cohost.org/NireBryce/post/4929459-here-s-my-five-minut

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Willow
@Willow

hades 2 is a very cool thing from what i’ve messed with it but i gotta say it’s a bit of a bummer that it’s supergiant’s next game. it’s more hades and it’s very good at being more hades! i think all four of their previous works are really interesting takes on similar but not identical mechanical systems and i kinda wish we lived in a world where we got a fifth one of those coming at their stuff from another angle rather than a sequel to the very successful one


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in reply to @Willow's post:

My main hope is that they're aware of this and deft enough at writing that the narrative is as much about the nature of sequels and swimming aimlessly in those fetid waters as it is unabashedly more of their most popular game because it was popular. Mechanically it's differentiated enough to be something other than Hades and they at least tried to solve dash attack spam being the A+ strategy at all times, but it's going to be a long early access before it all shakes out.

right but i mean all of that will not make this not the game where it’s a roguelike where you dash and get boons and unlock relationships with nectar. which i like doing all of! but bastion, transistor, pyre, and hades are all such different things and no amount of deft writing is going to heal the sting that we didn’t get a Fifth Thing

We didn't get a fifth thing, but a sequel in and of itself is a path worthy of exploration. Even in the first few hours there's ample story beats, mechanics, and motifs that resonate exclusively because the previous game laid the groundwork. As cautious as I am and as bittersweet as it is to see them run it back rather than try something utterly new, I'm genuinely curious to see how they can leverage that history and mythos they've built for themselves to explore storytelling opportunities and mechanics they couldn't do otherwise.

I've only gotten to Cronos once so far and I doubt I'll be so lucky again soon as that run popped off in a major way, but the glimmers I saw in that area give me confidence that novelty is good but mastery of familiar ground has the potential to be better. That being said I was able to do so in the first half-dozen runs precisely because I can lean on 150 hours of having done this shit before so potato potato.