NireBryce

reality is the battlefield

the first line goes in Cohost embeds

🐥 I am not embroiled in any legal battle
🐦 other than battles that are legal 🎮

I speak to the universe and it speaks back, in it's own way.

mastodon

email: contact at breadthcharge dot net

I live on the northeast coast of the US.

'non-functional programmer'. 'far left'.

conceptual midwife.

https://cohost.org/NireBryce/post/4929459-here-s-my-five-minut

If you can see the "show contact info" dropdown below, I follow you. If you want me to, ask and I'll think about it.


in re:

there's a Folding Ideas (Dan Olson) video about World of Warcraft, ostensibly. But his points about the evolution of not just the meta game but the like, scribe culture of game wikis etc, lead to a sort of arms race.

I promise this is relevant. I'll summarize the point I'm thinking of but I'm editorializing because it's from memory so it's got my thoughts mixed in:


With the ubiquity of the Internet (in the US at least) things like wikis, community guides, tools, etc sprung up. Ways of passing on knowledge to thousands, tens of thousands of people who could then iterate on it and similarly record their progress for all to see. The gift of writing, in the philosophical sense, was given to the masses and they realized they could use it to increase their performance.

So suddenly and without much warning, there was a tension between "balanced for a wider audience" and "not being trivial for people who may be standing on the shoulders of thousands upon thousands of wiki entries, community guides, knowledge passing etc who blow through the content because of the gift of collective mastery". Collective lessons built upon by each microgeneration until you can invite your neighbor to raid with you, get them leveled up to max and doing the perfect rotation in like two weeks.

I think that applies to many work-specific "fandoms" of media, too. The frameworks of wikis, building off each other, etc leads to a sort of like... most of these works are slices of worlds they describe. they may be compelling settings but the authors didn't think these things through much. they didn't plan on it being more than a slice. but by making it easy to know the broad strokes of whatever you want, people don't realize they've been automating these tasks in ways that the creators can't, and so rapidly surpassing them in ways that just completely alienate them from how much effort it takes just to keep up with them

sorry no timestamp link on mobile


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in reply to @NireBryce's post:

I don’t believe you get literate media engagement out of the fandom wiki process. I expect, rather, the opposite, and will describe the alienation of the author from the audience in those terms.

(You described my Half-Life reading recently as “the Half-Life wiki doing a lot to sell you on Half-Life 3”? Not in a million years will you see a single one of its points on a wiki - the wiki will tell you instead about how Ken Kesey coined “the Combine” to be The Meaningless Name of an Evil Alien Race.)

fwiw I'm saying it's a pathology that also affects broader fandom but started in games, not that it leads to literacy. The opposite. People build stories that both don't relate to the actual reality of the work as they drill deeper and deeper into offhand side comments from people involved in the work. Now that i write it out like that, almost like conspiracy theorists.

and: oops, I don't remember the specifics of my post off the top of my head, but I think i was talking about the Wikipedia article which covered cut content and context, and i think the "you" was general. But I'll try to track it down again. (do you remember a tag?)