NireBryce

reality is the battlefield

the first line goes in Cohost embeds

🐥 I am not embroiled in any legal battle
🐦 other than battles that are legal 🎮

I speak to the universe and it speaks back, in it's own way.

mastodon

email: contact at breadthcharge dot net

I live on the northeast coast of the US.

'non-functional programmer'. 'far left'.

conceptual midwife.

https://cohost.org/NireBryce/post/4929459-here-s-my-five-minut

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posts from @NireBryce tagged #MBA

also:

vidrev
@vidrev

I worry that young aspiring filmmakers will see these [AI-generated film trailer parodies] and choose to use AI instead of actually going outside and putting their hands on a camera. That, to me, is just depressing as hell.

i have an on-again off-again relationship with the video essays of Patrick Willems. he's one of the very last video creators consistently carrying forward the internet-critic tradition of framing criticism with fictional elements as if the review is occurring in a story, and he's been unwavering in his commitment to the bit for damn near seven years now if not longer. unlike a fair few who've utilized this device in the past, however, Willems is himself an experienced filmmaker with a stable of consistent collaborators helping both behind and in front of the camera. this means his videos are, generally speaking, well-edited and pretty nice to look at. this experience also factors heavily into his criticism, leading to work that is consistently appreciative of and empathetic towards the innumerable material challenges faced during any given production. he is well-versed in film history and cares deeply about the art-- so he uses his criticism as an opportunity to play with cinema instead of simply commenting upon it. as a film school graduate who worked grip/electric for a few years and now makes video essays myself, i think that's pretty cool.

unfortunately, i sometimes find the finished work a little... lackluster. there are a couple videos i really, vehemently disagreed with (looking at you Rewriting The Matrix Sequels), but most of the time it just leaves me a little nonplussed. to be clear: his stuff is never bad, and i've actually found his recent work to be a marked improvement (that Bollywood video is the kind of thing i DREAM of making!), but overall i guess i'm maybe a little too familiar with the specific knowledge pool he's drawing from to get as much out of his stuff as i'd like. relatedly, while i admire his use of the fictional framing device and have nothing but enthusiasm for its continued use... i just, uh, also, kind of, don't really get a whole hell of a lot out of it when he does it most of the time. it's low budget amateur film-making, the quality of which is all over the place. but i am also someone who has spent a lot of time thinking about the video essay's capacity to fuse art with criticism, so i can be probably unfairly harsh when i feel it's not "properly" utilized. the fictional framing device at its best complements the criticism either literally or symbolically, and i find that in Willems' work they're often more distracting than complementary.

actually, before i explain why any of this commentary is relevant to the video at hand, i want to go on something of a tangent. one of my favorite single-video uses of the fictional framing narrative is Hbomberguy's Ctrl+Alt+Del essay, but my gold standard for its multi-video use is in RedLetterMedia's film review series Half In The Bag. the latter Plinkett Star Wars Prequel reviews arguably set the mold here (for better and worse), which RLM carried forward through at least the first two or three years of HITB. basically, every review is framed as two VCR repair guys not repairing VCRs and instead talking about the movies they just saw, then charging Mr Plinkett for that time as billable hours. i like their implementation because while the framing devices are in-character, the facade is completely dropped the instant they get into review territory. Willems is similar in this respect, which i think is good. too much fiction in the body of the criticism risks breaking the back of the whole essay.

in those first years, HITB did a pretty admirable job of using the fiction to comment on their subject. one of my favorite examples from this era is their review of Transformers: Dark of the Moon, where they spend the bulk of the review talking about the empty excesses of Michael Bay's frenetic, messy action setpieces, full of tonally inconsistent and sophomoric humor... only to end their review with an excessive, sophomoric, disgusting five minute setpiece where two adult men roll around in fake diarrhea and vomit all over themselves. you really just have to see it for yourself, it's a masterpiece of gross-out humor done for a good reason. as the years wore on they eased up on that fictional framing device, until covid happened and it suddenly came roaring back to great effect. they've eased up on it again since then, which i think is good. you can tell when these things are perfunctory. the fictional frame is at its best when it's as playful as it is purposeful.

okay, so what the fuck does any of this have to do with Patrick Willems' video on AI film-making? the short version is, it's got me rethinking how harshly i judge this specific variety of amateur film-making.

to summarize, Willems here is discussing viral AI-generated parody trailers of Star Wars, Lord of the Rings, and Avatar in the style of Wes Anderson, released by a company called Curious Refuge. this one's clearly coming from a personal place for him, and not just because he made a parody trailer for Wes Anderson's X-Men back in 2015. he has a lot to say about every AI-booster's fabulous yarn about how they're "democratizing" art creation, specifically that it's bullshit nonsense. i've gotten in trouble for expressing similar sentiments on twitter (which i can't link to because my account was permanently suspended over """death threats""" and honestly? good fucking riddance), particularly the insistence that LLMs and image generation algorithms make art accessible to some vaguely defined disabled population. it's an offensive notion on a number of levels-- it relies on an ableist assumption that art-making is somehow inaccessible to disabled people, as if specialty tools do not exist, as if the paralyzed have never painted, as if the blind have never written books. it assumes that art is somehow a secreted and gatekept skill, and not the single most common human compulsion outside of our basest needs. but even if these were nonfactors, there is simply no amount of accessibility gained by these technologies that outweighs the industrial-scale plagiarism, automated labor-discipline, massive carbon footprint, and generalized annihilation of the entire internet's usability they represent. these tools are not without their legitimate uses, but until they are vehemently and inescapably regulated on an international scale there is simply no case to be made for them as they currently exist.

Democratizing storytelling is what affordable film-making equipment did. It's what, like, iPhones did, it's what the internet did. Those things gave people outside of traditional structures without huge budgets and resources, the tools to create films and a free platform with which to reach a wide audience. Arguing for AI film-making is saying that people no longer need talent or skill. By this logic, why would you learn to play the violin when you can use AI to create a fake violin recording of the piece of music that you want to play?

it's easy to be against this AI grey goo crap, and still fall into obvious rhetorical traps meant to cede ground to the worst people on planet earth. Patrick Willems deftly avoids these pitfalls and calls it exactly what it is: laziness and plagiarism. the examples he focuses on are especially egregious because the guy who made them didn't even come up with the idea himself-- he asked chatgpt to make him a list of videos that would go viral on youtube, then had some algorithms whip them up. he did no work. no work went into the creation of these things. their supposed "quality" is composted from the unattributed and uncompensated labor those models were trained on. it is a function of what my girlfriend has been referring to as "the age of the executive auteur," describing this moment in history where talentless executives want to remove artists from the art-making process for pure algorithmic profit that goes directly and solely into their own pockets. ghoulish CEOs and tech boosters who want to be revered the way artists often are, without having to put any of the work in, and without having to listen to criticism. they don't just want to own everything, they want to be loved for it too.

it reminds me of Maggie Mae Fish's video about off-grid youtubers, a crowd of independently wealthy failsons who like to crow about their amazing self-sufficient housing projects that they did all by themselves... except for the parts they didn't. she makes a fantastic observation in that video that i've found myself coming back to often-- that for rich people, paying someone else to do work for you is ontologically indistinguishable from doing that work yourself. the exchange of capital comes with an exchange of credit. it is the base assumption that underpins every capitalist boss's relationship with their workforce, and we see it on full display among the guileless herd animals of silicon valley. AI art is only and exclusively a mechanism for doing to art production what the ruling class have long since done to industrial labor, annihilating the worker's claim to its value, disintegrating the jobs held by artists to disempower and destabilize them so that they will accept worse pay for more work. it is precisely the kind of horseplay that's got damn near all of Hollywood on strike. the actual technology itself sucks, obviously, and it will always suck no matter how much better it gets. the quality of the end product is immaterial-- it's about wage theft, man. it's about greed and labor discipline. same old story, different day.

They love the idea of using AI for film-making because they don't actually have any talent or skill. For them, AI is like a cheat code that allows them to seem like actual artists without doing any actual work.

but let's get back to Willems. he does a great job deconstructing how these supposed parodies don't even really embody anything meaningful about Wes Anderson's style, pointing out that anyone who thinks they're emotionless, stoic, austere films clearly hasn't watched any. the dude makes comedies about broken people struggling to find meaning in their lives, for crying out loud! the popularity of this algorithmic trash is an extension of pop culture's long-standing illiteracy when it comes to Wes Anderson. something about a director with a distinctive visual style short circuits the brain when you haven't watched any movies made before the new millennium, i guess. how pretentious to be all having your own vision or whatever lol lmao

what really hits home for me, though, is how he compares these parodies to his own Wes Anderson's X-Men trailer. he talks about spending time watching all of Anderson's films to date in pre-production, taking notes not just on style but on substance, on theme. he treated the project as an exercise in understanding a film-maker's approach to their craft, then got his friends together and spent a couple weeks running around New York filming the thing. the resulting short film is, let's be real, kind of sloppy and cheap-looking. but so what? in the making-of for it, Willems talks about the specific logic of the composition of this X-Men team and the inspiration behind the costumes. here we catch a glimpse of the layers of labor which go into the production of even the simplest amateur work-- research, writing, self-analysis, location scouting, costume design, props, lighting, camera work, and on, and on, and on. sure, it looks cheap. but it was made by hand with love and care, it embraces what it is and doesn't try to be more. i speak from experience with these kinds of projects when i say, the finished work is almost superfluous, except as proof of labor. the real value comes from the experience of making the thing, and the lessons you learn along the way. collaborating on even the silliest and cheapest of short films can be a transcendent and life-changing experience.

Artistic influence is Wes Anderson taking his love of Hal Ashby, Francois Truffaut, and Jacques Demy, and processing them into a unique approach that expresses his own view of the world. AI art is just a machine for plagiarizing existing art.

this is sort of a perfect illustration of what AI art simply cannot replicate. under the proposed normal of those boosting a post-LLM world, there is no barrier between the having of an idea and the realization of that idea. it's a world where ideas guys finally get the credit they insist they've always deserved. what they fail to understand is that everything which makes art special comes in the phase between having the idea, and finishing the work that idea inspired. they refuse to acknowledge that art is work, and work takes time, and that people who draw and write didn't just wake up with this ability by magic divine endowment. they aren't "hoarding" their skill. if i'm a good writer today it's because i spent the last 14 years and change being a really bad one. all this talk of accessibility and democratization sounds suspiciously similar to the "telling me to read is ableist" line of thinking, where we equate the simple and undeniable fact that getting better at anything requires Hard Work with a pilfered and ill-defined language of oppression adopted by bad-faith actors to justify why they never have to change or learn or improve in any meaningful way, to justify why criticizing them for their actions is actually a sort of hate crime.

Willems ends this video teasing a second part focused exclusively on the idea of "content," the way so many artists and entertainers today frame the fruits of their labor as if it is no different from paste in a tube. like Willems, i've long despised "content" as a descriptor and think its widespread adoption is nothing short of corporate-fueled stochastic terrorism against any creator who dares to presume that what they make has any value without the platform. it's like i said in my video about Netflix in 2018-- the only thing platforms have to sell is the platform. the ongoing grey goo-ification of the internet has renewed my conviction that "content" is the enemy (or at least an enemy), because its success relies on a baseline assumption that all things are reducible to their predictable financial valuation. this moment is not just about copyright law or labor exploitation; it's a come to jesus moment for our entire culture, forcing us to confront the only logical endpoint of art under capitalism. it is time for us to decide for ourselves what we value.

AI is getting better all the time, but at its very best you will only ever get serviceable imitations of mediocre products.

with Matt Mercer playing Ganondorf in the american localization of Tears of the Kingdom, i decided to revisit the 2009 online miniseries There Will Be Brawl where he also plays Ganondorf. this series was incredibly ambitious, an attempt to make a dark and gritty film noir playing on the full-cast absurdity Super Smash Bros Brawl. i'm not going to pretend that it's better than it is, because i haven't been able to sit through the whole thing since it aired. it's very much of its time, and boy was that time problematic. but in the same way that films i once would've thought of as mid have skyrocketed up my rankings simply by virtue of having real sets and props and costumes and lights that are actually turned on, i find TWBB's excess of paper-mache props and dollar store wigs immensely charming in hindsight. it looks cheap, and the performances aren't always great, but so what? this is something that no algorithm could ever produce. it's a fanwork that took countless hours of labor, and while the finished project has no shortage of flaws, it may well have been an essential starting point for dozens of careers. it is an audacious idea that was executed to its conclusion, a feat that vanishingly few projects of its ilk have accomplished.

this kind of thing used to be youtube's bread and butter. i still quote The Legend of Neil all the time ("hello, uh- old man?" "you may call me... old man"), and my sense of humor is eternally linked to the forgotten pivot-to-video creations once hosted on The Escapist, Cracked, College Humor, and countless other long-dead platforms. these kinds of parodies fell out of fashion because they tend to be cheap and silly-looking. the rise of Marvel came at the apex of the 2000s hyperrealism fetish in genre media (Spielberg's Minority Report ruined science fiction cinema for at least twenty years), so everything had to be grounded and look photorealistic. we want immersion, man-- we don't want to see the zipper on the rubber monster suit. i think this is an unspoken motivation behind the AI hype cycle. what's the point of even attempting a genre parody if you can't make it look exactly as good as its Hollywood equivalent? we don't want to see a cardboard imitation, we want to see the perfect thing we can imagine in our heads brought flawlessly into reality!

i share Patrick Willems' sentiment that this is depressing as hell.

Willems shook something loose in my head with this video, because i came away from it completely rethinking my relationship to his fictional bridging material, and the generally low production value of most anything high-concept on youtube or other video platforms. there is something to be treasured in even the most slapdash of amateur films, when the work is done with love. there is inherent value to human endeavor in the attempt, even a failed one, to bring an idea into reality. it's the work, the experience, the memories, the chemistry of it all that matters. i want to live in and encourage a culture where people are allowed to make shit that sucks and not have it ruin their lives, so that they can keep making shit until they're good at it. art is not a machine, it is not algorithmic, it is not statistically predictable. like all things truly human, it is an act of defiance against entropy by a soul in transit.

anyway it's a good video, go give it a watch



doctorwednesday
@doctorwednesday

I've been saying something like this for a while; the trajectory of the business of entertainment and mass media has been to eliminate talent as a factor. You don't want the Beatles, or Elvis, or whoever; you don't want to find talent in the wild, because your stars will have an origin other than from within your laboratory; you can make them sign contracts and tie them up with all kinds of legal nonsense, but if push comes to shove, they still have something of their own they can take with them and shop to somebody else. That's bad. You want your stars to have no talent, no vision, no voice of their own; they should possess nothing whatsoever that you haven't given them. That way if they start making demands or causing trouble or just become inconvenient, you discard them and contrive new stars, made to order. That's good business.

I would add that I don't believe that techbros want so badly to be artists; they hate that we have something they don't, and think it should be taken away from us purely on that basis. The rest is excuses.


sedge
@sedge
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sarahzedig
@sarahzedig

these bustling little busybody business boys need to be STOPPED


Turfster
@Turfster

business people are literally the only thing that can be replaced by AI without any noticeable change for anyone else


NireBryce
@NireBryce

ECLIPSE OF RENT-SHARING:
THE EFFECTS OF MANAGERS' BUSINESS EDUCATION ON WAGES AND THE LABOR SHARE IN THE US AND DENMARK

Abstract:

This paper provides evidence from the US and Denmark that managers with a business degree (“business managers”) reduce their employees' wages. Within five years of the appointment of a business manager, wages decline by 6% and the labor share by 5 percentage points in the US, and by 3% and 3 percentage points in Denmark. Firms appointing business managers are not on differential trends and do not enjoy higher output, investment, or employment growth thereafter. Using manager retirements and deaths and an IV strategy based on the diffusion of the practice of appointing business managers within industry, region and size quartile cells, we provide
additional evidence that these are causal effects. We establish that the proximate cause of these (relative) wage effects are changes in rent-sharing practices following the appointment of business managers. Exploiting exogenous export demand shocks, we show that non-business managers share profits with their workers, whereas business managers do not. But consistent with our first set of results, these business managers show no greater ability to increase sales or profits
in response to exporting opportunities. Finally, we use the influence of role models on college major choice to instrument for the decision to enroll in a business degree in Denmark and show that our estimates correspond to causal effects of practices and values acquired in business education - rather than the differential selection into business education of individuals unlikely to share rents with workers.