run-based roguelike - you're in a world of cyclical doomed pilgrimages where everyone sacrifices themselves at the end each time. As long as you adhere unquestioningly to the rites of the pilgrimage, winning runs and getting meta-progression currency is nearly effortless, but attempting to explore outside of those highly-proscribed bounds for a better way puts the journey at risk, and if a pilgrimage fails the world undergoes a period of ruin that randomly destroys upgrades and game progression you've unlocked
